Hi all,
I'm working on a multiplayer game where each player's informations is
stored in an array of objects indexed by the id of the players. All
treatments are done on the players by functions.
That is to create an object with player informations and functions will
degrade performance ? I have nearly a thousand players connected
simultaneously, whereby the features to be created 1000 times. Or store the
information in an array is the fastest way with functions outside ?
Here's how I build the array of players (in a loop):
var playerId = rows[i].playerId;
player[playerId] = {};
player[playerId].name = rows[i].name;
player[playerId].email = rows[i].email;
player[playerId].money = rows[i].money;
I know that the fastest way to iterate through the array of objects is a
way to do like this:
for(var i = 1, len = player.length; i < len; i++) {
console.log(player[i]);
}
Thank you, and sorry for my poor English, i'm french.
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