var row = rows[i], playerId = row.playerId;
player[playerId] = {
name : row.name,
email : row.email,
money : row.money
};
or even a constructor function are better. read the links the others posted
first. :)
Am Samstag, 27. April 2013 12:52:58 UTC+2 schrieb Dimitri Bouriez:
>
> Hi all,
>
> I'm working on a multiplayer game where each player's informations is
> stored in an array of objects indexed by the id of the players. All
> treatments are done on the players by functions.
>
> That is to create an object with player informations and functions will
> degrade performance ? I have nearly a thousand players connected
> simultaneously, whereby the features to be created 1000 times. Or store the
> information in an array is the fastest way with functions outside ?
>
> Here's how I build the array of players (in a loop):
>
> var playerId = rows[i].playerId;
> player[playerId] = {};
> player[playerId].name = rows[i].name;
> player[playerId].email = rows[i].email;
> player[playerId].money = rows[i].money;
>
>
>
> I know that the fastest way to iterate through the array of objects is a
> way to do like this:
>
> for(var i = 1, len = player.length; i < len; i++) {
> console.log(player[i]);
> }
>
>
> Thank you, and sorry for my poor English, i'm french.
>
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