I'm streaming media data (audio, video) through node.js server to connected
clients.
However, I found that it is not yet suitable for commercial purpose at this
stage due to huge streaming latency and server costs, let alone bandwidth
usage.
On my specific searching that focuses on TCP and UDP I found there are 2
different possibilities to stream data.
The first one use this method:
var WebSocketServer = require('websocket').server;
>
which I'm quite familiar with. The other is:
var dgram = require('dgram');
> var server = dgram.createSocket('udp4');
>
which I've just discovered and have no idea about it.
I'd like to ask people who familiar with these two, which one is faster.
My time for study all these possibilities is pretty tight. So, in short, which
one I should pick.
Thank you,
--
--
Job Board: http://jobs.nodejs.org/
Posting guidelines:
https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines
You received this message because you are subscribed to the Google
Groups "nodejs" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/nodejs?hl=en?hl=en
---
You received this message because you are subscribed to the Google Groups
"nodejs" group.
To unsubscribe from this group and stop receiving emails from it, send an email
to [email protected].
For more options, visit https://groups.google.com/groups/opt_out.