Hello, I am using an open-source browser based rendering program. This rendering program makes use of WebGL enabled browser functions. This can be used only at client end.
However I want o use the same code at server end. But, server has no browser interaction. So it needs to be pure javascript code. So for WebGL support I used node-WebGL library. Now my question is, are WebGL functions of this node-WebGL library and inbuilt browser enabled WebGL functions same ?. For ex: consider initShaders function, is this function same in both or are both different? Can I use the same WebGL code at server? or should I rewrite the whole code so that it is compatible with server node.js using node-WebGL ? Regards, Prajwal -- Job board: http://jobs.nodejs.org/ New group rules: https://gist.github.com/othiym23/9886289#file-moderation-policy-md Old group rules: https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines --- You received this message because you are subscribed to the Google Groups "nodejs" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/nodejs/89c9dd0a-ec85-4991-a81f-055aea3e54b2%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
