codeant-ai-for-open-source[bot] commented on code in PR #37502:
URL: https://github.com/apache/superset/pull/37502#discussion_r2739137680


##########
superset-frontend/packages/superset-ui-core/src/components/Menu/Menu.stories.tsx:
##########
@@ -47,18 +55,97 @@ export const InteractiveMenu = (args: any) => (
 );
 
 InteractiveMenu.args = {
-  defaultSelectedKeys: ['1'],
-  inlineCollapsed: false,
   mode: 'horizontal',
-  multiple: false,
   selectable: true,
 };
 
 InteractiveMenu.argTypes = {
   mode: {
-    control: {
-      type: 'select',
-    },
+    control: 'select',
     options: ['horizontal', 'vertical', 'inline'],
+    description:
+      'Menu display mode: horizontal navbar, vertical sidebar, or inline 
collapsible.',
+  },
+  selectable: {
+    control: 'boolean',
+    description: 'Whether menu items can be selected.',
+  },
+  multiple: {
+    control: 'boolean',
+    description: 'Allow multiple items to be selected.',
+  },
+  inlineCollapsed: {
+    control: 'boolean',
+    description:
+      'Whether the inline menu is collapsed (only applies to inline mode).',
+  },
+};
+
+InteractiveMenu.parameters = {
+  docs: {
+    staticProps: {
+      items: [
+        { label: 'Dashboards', key: 'dashboards' },
+        { label: 'Charts', key: 'charts' },
+        { label: 'Datasets', key: 'datasets' },
+        { label: 'SQL Lab', key: 'sqllab' },
+      ],
+    },
+    liveExample: `function Demo() {
+  return (
+    <Menu
+      mode="horizontal"
+      selectable
+      items={[
+        { label: 'Dashboards', key: 'dashboards' },
+        { label: 'Charts', key: 'charts' },
+        { label: 'Datasets', key: 'datasets' },
+        { label: 'SQL Lab', key: 'sqllab' },
+      ]}
+    />
+  );
+}`,
+    examples: [
+      {
+        title: 'Vertical Menu',
+        code: `function VerticalMenu() {
+  return (
+    <Menu
+      mode="vertical"
+      style={{ width: 200 }}
+      items={[
+        { label: 'Dashboards', key: 'dashboards' },
+        { label: 'Charts', key: 'charts' },
+        { label: 'Datasets', key: 'datasets' },
+        {
+          label: 'Settings',
+          key: 'settings',
+          children: [
+            { label: 'Profile', key: 'profile' },
+            { label: 'Preferences', key: 'preferences' },
+          ],
+        },
+      ]}
+    />
+  );
+}`,
+      },
+      {
+        title: 'Menu with Icons',
+        code: `function MenuWithIcons() {
+  return (

Review Comment:
   **Suggestion:** The "Menu with Icons" live example code uses `Icons.*` JSX 
elements without importing `Icons`, which will cause a runtime reference error 
(`Icons` is not defined) when the generated MDX `tsx live` snippet is executed 
in the Developer Portal playground. [possible bug]
   
   <details>
   <summary><b>Severity Level:</b> Major ⚠️</summary>
   
   ```mdx
   - ❌ Live playground throws ReferenceError, demo fails to render.
   - ⚠️ Developer Portal "Try it" unusable for this example.
   - ⚠️ Documentation page shows broken example preview.
   ```
   </details>
   
   ```suggestion
             code: `import { Icons } from '@superset-ui/core/components/Icons';
   
           function MenuWithIcons() {
   ```
   <details>
   <summary><b>Steps of Reproduction ✅ </b></summary>
   
   ```mdx
   1. Open Developer Portal page generated from Storybook stories for Menu 
(stories come from
   
superset-frontend/packages/superset-ui-core/src/components/Menu/Menu.stories.tsx).
 The
   "Menu with Icons" example is defined in this file at the code block starting 
at the hunk
   around lines 134-147 in the PR.
   
   2. The generator emits a tsx live snippet for the example into an MDX page 
(generator
   noted in PR description: docs/scripts/generate-superset-components.mjs). The 
generated
   live snippet contains the example code exactly as found in the story: it 
references
   Icons.DashboardOutlined etc. but does not include any import for Icons.
   
   3. Load the Developer Portal playground and run the live example. The 
browser executes the
   snippet; since Icons is not defined in the snippet scope, the console throws 
a
   ReferenceError: "Icons is not defined" and the live preview fails to render.
   
   4. Confirm reproduction by inspecting the emitted MDX/tsx live block (copy 
of the example
   code) and verifying absence of an Icons import. Fix is to include an import 
(for example
   from the project's Icons export) in the example code so the playground has 
the symbol
   defined.
   ```
   </details>
   <details>
   <summary><b>Prompt for AI Agent 🤖 </b></summary>
   
   ```mdx
   This is a comment left during a code review.
   
   **Path:** 
superset-frontend/packages/superset-ui-core/src/components/Menu/Menu.stories.tsx
   **Line:** 136:136
   **Comment:**
        *Possible Bug: The "Menu with Icons" live example code uses `Icons.*` 
JSX elements without importing `Icons`, which will cause a runtime reference 
error (`Icons` is not defined) when the generated MDX `tsx live` snippet is 
executed in the Developer Portal playground.
   
   Validate the correctness of the flagged issue. If correct, How can I resolve 
this? If you propose a fix, implement it and please make it concise.
   ```
   </details>



##########
superset-frontend/packages/superset-ui-core/src/components/Popover/Popover.stories.tsx:
##########
@@ -70,24 +53,116 @@ InteractivePopover.args = {
 };
 
 InteractivePopover.argTypes = {
+  content: {
+    control: 'text',
+    description: 'Content displayed inside the popover body.',
+  },
+  title: {
+    control: 'text',
+    description: 'Title displayed in the popover header.',
+  },
   placement: {
-    name: PLACEMENTS.label,
     control: { type: 'select' },
-    options: PLACEMENTS.options,
+    options: [
+      'topLeft',
+      'top',
+      'topRight',
+      'leftTop',
+      'left',
+      'leftBottom',
+      'rightTop',
+      'right',
+      'rightBottom',
+      'bottomLeft',
+      'bottom',
+      'bottomRight',
+    ],
+    description: 'Position of the popover relative to the trigger element.',
   },
   trigger: {
-    name: TRIGGERS.label,
     control: { type: 'select' },
-    options: TRIGGERS.options,
+    options: ['hover', 'click', 'focus'],
+    description: 'Event that triggers the popover to appear.',
   },
   arrow: {
-    name: 'arrow',
     control: { type: 'boolean' },
-    description: "Change arrow's visible state",
+    description: "Whether to show the popover's arrow pointing to the 
trigger.",
   },
   color: {
-    name: 'color',
     control: { type: 'color' },
     description: 'The background color of the popover.',
   },
 };
+
+InteractivePopover.parameters = {
+  docs: {
+    sampleChildren: [{ component: 'Button', props: { children: 'Hover me' } }],
+    liveExample: `function Demo() {
+  return (
+    <Popover
+      content="Popover sample content"
+      title="Popover title"
+      arrow
+    >
+      <Button>Hover me</Button>
+    </Popover>
+  );
+}`,
+    examples: [
+      {
+        title: 'Click Trigger',
+        code: `function ClickPopover() {
+  return (
+    <Popover
+      content="This popover appears on click."
+      title="Click Popover"
+      trigger="click"
+    >
+      <Button>Click me</Button>
+    </Popover>
+  );
+}`,
+      },
+      {
+        title: 'Placements',
+        code: `function PlacementsDemo() {
+  return (
+    <div style={{ display: 'flex', gap: 16, flexWrap: 'wrap', justifyContent: 
'center', padding: '60px 0' }}>
+      {['top', 'right', 'bottom', 'left'].map(placement => (
+        <Popover
+          key={placement}
+          content={\`This popover is placed on the \${placement}\`}
+          title={placement}
+          placement={placement}
+        >
+          <Button>{placement}</Button>
+        </Popover>
+      ))}
+    </div>
+  );
+}`,
+      },
+      {
+        title: 'Rich Content',
+        code: `function RichPopover() {
+  return (

Review Comment:
   **Suggestion:** The rich content example in 
`InteractivePopover.parameters.docs.examples` uses `<Icons.InfoCircleOutlined 
/>` inside a `tsx live` code snippet, but the corresponding generated MDX 
(`docs/developer_portal/components/ui/popover.mdx`) does not import `Icons`, so 
unless `Icons` is injected into the React Live scope globally, this example 
will throw a `ReferenceError: Icons is not defined` when executed in the 
Developer Portal. [possible bug]
   
   <details>
   <summary><b>Severity Level:</b> Major ⚠️</summary>
   
   ```mdx
   - ❌ Developer Portal live example fails rendering.
   - ⚠️ Popover docs Try It example shows runtime error.
   - ⚠️ Confuses contributors editing examples in MDX.
   ```
   </details>
   
   ```suggestion
             code: `import { Icons } from '@apache-superset/core/ui';
   
           function RichPopover() {
   ```
   <details>
   <summary><b>Steps of Reproduction ✅ </b></summary>
   
   ```mdx
   1. Open the file
   
`superset-frontend/packages/superset-ui-core/src/components/Popover/Popover.stories.tsx`
   and locate the Rich Content example at lines 146-165 (the "Rich Content" 
entry under
   InteractivePopover.parameters.docs.examples). The embedded code string 
contains
   `<Icons.InfoCircleOutlined />` but no import for `Icons`.
   
   2. Run the generator described in the PR 
(docs/scripts/generate-superset-components.mjs)
   to produce MDX pages for component docs (the PR summary states this 
generator emits `live`
   code blocks derived from `parameters.docs.examples`). The generator will 
copy the `code`
   string into the generated MDX live snippet for the Popover page.
   
   3. Serve the Developer Portal (or open the generated MDX in a React Live 
environment).
   When the Dev Portal tries to evaluate the live snippet, the runtime will 
attempt to
   resolve `Icons`. Because the snippet does not include `import { Icons } ...` 
and the Dev
   Portal only provides a limited React Live scope, the example will throw 
ReferenceError:
   Icons is not defined at evaluation time.
   
   4. Observe the failure: the live preview for the "Rich Content" example on 
the Popover
   documentation page will not render and will show a runtime error in the 
console/preview
   area. This reproduces directly from the code at lines 146-165 of the story 
file where the
   example string is declared.
   
   Note: This is a real issue only if the Developer Portal does not inject 
`Icons` into the
   React Live scope globally. If the portal already injects `Icons` globally 
(verify in docs
   build scope configuration), then the example will succeed; otherwise the 
lack of an import
   is the root cause.
   ```
   </details>
   <details>
   <summary><b>Prompt for AI Agent 🤖 </b></summary>
   
   ```mdx
   This is a comment left during a code review.
   
   **Path:** 
superset-frontend/packages/superset-ui-core/src/components/Popover/Popover.stories.tsx
   **Line:** 148:148
   **Comment:**
        *Possible Bug: The rich content example in 
`InteractivePopover.parameters.docs.examples` uses `<Icons.InfoCircleOutlined 
/>` inside a `tsx live` code snippet, but the corresponding generated MDX 
(`docs/developer_portal/components/ui/popover.mdx`) does not import `Icons`, so 
unless `Icons` is injected into the React Live scope globally, this example 
will throw a `ReferenceError: Icons is not defined` when executed in the 
Developer Portal.
   
   Validate the correctness of the flagged issue. If correct, How can I resolve 
this? If you propose a fix, implement it and please make it concise.
   ```
   </details>



##########
superset-frontend/packages/superset-ui-core/src/components/Switch/Switch.stories.tsx:
##########
@@ -39,15 +47,121 @@ InteractiveSwitch.args = {
   checked: defaultCheckedValue,
   disabled: false,
   loading: false,
-  title: 'Switch',
+  title: 'Toggle feature',
   defaultChecked: defaultCheckedValue,

Review Comment:
   **Suggestion:** The story passes both `checked` and `defaultChecked` to the 
switch while also controlling `checked` via `useArgs`, which makes the 
component simultaneously controlled and "defaulted"; in React this pattern can 
trigger controlled/uncontrolled warnings and will cause the `defaultChecked` 
control (if exposed) to have no effect, leading to confusing behavior in 
Storybook and in the generated Developer Portal docs. [logic error]
   
   <details>
   <summary><b>Severity Level:</b> Major ⚠️</summary>
   
   ```mdx
   - ⚠️ Storybook "Switch" live example shows confusing controls.
   - ⚠️ Developer Portal docs show no-op defaultChecked example.
   - ⚠️ React console may emit controlled/uncontrolled warnings.
   - ⚠️ Docs consumers may assume defaultChecked works.
   ```
   </details>
   
   ```suggestion
   
   ```
   <details>
   <summary><b>Steps of Reproduction ✅ </b></summary>
   
   ```mdx
   1. Open Storybook with the PR code (story file at
   
superset-frontend/packages/superset-ui-core/src/components/Switch/Switch.stories.tsx).
   
   2. Navigate to the "Components/Switch" story (export default title at file 
line 22-24).
   
   3. The story component uses useArgs to control args: see useArgs import and 
usage at lines
   19 and 35-41. The rendered Switch receives a controlled prop at line 39:
   checked={checked}.
   
   4. The story args include both checked and defaultChecked 
(InteractiveSwitch.args block at
   lines 46-52). Because the rendered Switch is passed checked (controlled) the
   defaultChecked entry is effectively ignored at render time.
   
   5. In Storybook UI change the "defaultChecked" control — observed behavior: 
toggling the
   defaultChecked control does not change the rendered Switch (because checked 
is
   controlled), demonstrating the confusing/no-op control.
   
   6. Additionally, run Storybook in the browser console: React may emit a
   controlled/uncontrolled warning when a component flips between having 
checked undefined
   and defined across updates; the presence of both props in arg definitions 
increases risk
   of such warnings during arg updates because Storybook control updates can 
transiently set
   or remove args. Evidence of controlled prop flow in file: updateArgs call at 
line 40
   updates checked arg on user interaction, enforcing controlled behavior.
   
   7. Conclusion: keeping defaultChecked in the args while the story renders a 
controlled
   checked prop causes confusing Storybook behavior (no-op control) and risks 
React
   controlled/uncontrolled warnings. Removing defaultChecked from 
InteractiveSwitch.args (as
   in improved_code) aligns story controls with the actual controlled render 
path.
   ```
   </details>
   <details>
   <summary><b>Prompt for AI Agent 🤖 </b></summary>
   
   ```mdx
   This is a comment left during a code review.
   
   **Path:** 
superset-frontend/packages/superset-ui-core/src/components/Switch/Switch.stories.tsx
   **Line:** 51:51
   **Comment:**
        *Logic Error: The story passes both `checked` and `defaultChecked` to 
the switch while also controlling `checked` via `useArgs`, which makes the 
component simultaneously controlled and "defaulted"; in React this pattern can 
trigger controlled/uncontrolled warnings and will cause the `defaultChecked` 
control (if exposed) to have no effect, leading to confusing behavior in 
Storybook and in the generated Developer Portal docs.
   
   Validate the correctness of the flagged issue. If correct, How can I resolve 
this? If you propose a fix, implement it and please make it concise.
   ```
   </details>



##########
superset-frontend/packages/superset-ui-core/src/components/Card/Card.stories.tsx:
##########
@@ -22,29 +22,94 @@ import type { CardProps } from './types';
 export default {
   title: 'Components/Card',
   component: Card,
+  parameters: {
+    docs: {
+      description: {
+        component:
+          'A container component for grouping related content. ' +
+          'Supports titles, borders, loading states, and hover effects.',
+      },
+    },
+  },
 };
 
 export const InteractiveCard = (args: CardProps) => <Card {...args} />;
 
 InteractiveCard.args = {
   padded: true,
-  title: 'Components/Card',
-  children: 'Card content',
+  title: 'Dashboard Overview',
+  children:
+    'This card displays a summary of your dashboard metrics and recent 
activity.',

Review Comment:
   **Suggestion:** The `children` default arg is split across two lines, but 
the docs generator's `parseArgsContent` only parses simple `key: value` pairs 
on a single line; as a result it fails to detect the default `children` value, 
so the generated MDX Live Example renders a card with empty content and the 
props table omits the default children. Keep the key and string literal on the 
same line so the generator can correctly pick it up. [logic error]
   
   <details>
   <summary><b>Severity Level:</b> Major ⚠️</summary>
   
   ```mdx
   - ❌ Generated docs show empty Card live example.
   - ❌ Props table omits default children value.
   - ⚠️ Developer Portal documentation less useful.
   - ⚠️ Docs generator parsing limitation; intentional design tradeoff.
   ```
   </details>
   
   ```suggestion
     children: 'This card displays a summary of your dashboard metrics and 
recent activity.',
   ```
   <details>
   <summary><b>Steps of Reproduction ✅ </b></summary>
   
   ```mdx
   1. Open the story file at
   
superset-frontend/packages/superset-ui-core/src/components/Card/Card.stories.tsx
 and
   inspect the InteractiveCard default args at lines 36-46; note the children 
arg is split
   across two lines (lines 41-42).
   
   2. Run the docs generator (docs/scripts/generate-superset-components.mjs) 
which parses
   story files. The generator's arg parser expects simple "key: value" pairs on 
a single
   line; when it reads the story source it tokenizes lines and fails to match a 
multi-line
   "children:" value (generator behavior described in PR summary).
   
   3. The generator therefore does not detect the default children string for 
InteractiveCard
   and omits it from the generated MDX props table and liveExample code block. 
The produced
   Live Example renders <Card> with empty content.
   
   4. Confirm by comparing the generated MDX for the Card component (output 
under docs portal
   generation output dir) — the props table will show no default for children 
and the Try It
   / live example will render an empty card body.
   
   5. Fix: keep the key and string literal on a single line (replace lines 
41-42 with the
   single-line form). Re-run the generator and verify generated MDX contains 
the children
   default and the liveExample renders the expected text inside the Card.
   ```
   </details>
   <details>
   <summary><b>Prompt for AI Agent 🤖 </b></summary>
   
   ```mdx
   This is a comment left during a code review.
   
   **Path:** 
superset-frontend/packages/superset-ui-core/src/components/Card/Card.stories.tsx
   **Line:** 41:42
   **Comment:**
        *Logic Error: The `children` default arg is split across two lines, but 
the docs generator's `parseArgsContent` only parses simple `key: value` pairs 
on a single line; as a result it fails to detect the default `children` value, 
so the generated MDX Live Example renders a card with empty content and the 
props table omits the default children. Keep the key and string literal on the 
same line so the generator can correctly pick it up.
   
   Validate the correctness of the flagged issue. If correct, How can I resolve 
this? If you propose a fix, implement it and please make it concise.
   ```
   </details>



##########
superset-frontend/packages/superset-ui-core/src/components/Badge/Badge.stories.tsx:
##########
@@ -59,55 +58,119 @@ const SIZES = {
   defaultValue: undefined,
 };
 
-export const InteractiveBadge = (args: BadgeProps) => <Badge {...args} />;
+// Count Badge - shows a number
+export const InteractiveBadge = (args: BadgeProps) => (
+  <Badge {...args}>
+    <div
+      style={{
+        width: 40,
+        height: 40,
+        background: '#eee',
+        borderRadius: 4,
+      }}
+    />
+  </Badge>
+);
 
 InteractiveBadge.args = {
-  count: undefined,
-  color: undefined,
-  text: 'Text',
-  status: 'success',
+  count: 5,
   size: 'default',
   showZero: false,
   overflowCount: 99,
 };
 
 InteractiveBadge.argTypes = {
-  status: {
-    control: {
-      type: 'select',
-    },
-    options: [undefined, ...STATUSES],
-    description:
-      'only works if `count` is `undefined` (or is set to 0) and `color` is 
set to `undefined`',
+  count: {
+    description: 'Number to show in the badge.',
+    control: { type: 'number' },
   },
   size: {
-    control: {
-      type: 'select',
-    },
-    options: SIZES.options,
+    description: 'Size of the badge.',
+    control: { type: 'select' },
+    options: ['default', 'small'],
   },
   color: {
-    control: {
-      type: 'select',
-    },
-    options: [undefined, ...COLORS.options],
-  },
-  count: {
-    control: {
-      type: 'select',
-      defaultValue: undefined,
-    },
-    options: [undefined, ...Array(100).keys()],
-    defaultValue: undefined,
+    description: 'Custom background color for the badge.',
+    control: { type: 'select' },
+    options: [
+      'pink',
+      'red',
+      'yellow',
+      'orange',
+      'cyan',
+      'green',
+      'blue',
+      'purple',
+      'geekblue',
+      'magenta',
+      'volcano',
+      'gold',
+      'lime',
+    ],
   },
   showZero: {
-    control: 'boolean',
-    defaultValue: false,
+    description: 'Whether to show badge when count is zero.',
+    control: { type: 'boolean' },
   },
   overflowCount: {
-    control: 'number',
-    description:
-      'The threshold at which the number overflows with a `+` e.g if you set 
this to 10, and the value is 11, you get `11+`',
+    description: 'Max count to show. Shows count+ when exceeded (e.g., 99+).',
+    control: { type: 'number' },
+  },
+};
+
+InteractiveBadge.parameters = {
+  docs: {
+    description: {
+      story: 'Badge can show a count number or a status indicator dot.',
+    },
+    examples: [
+      {
+        title: 'Status Badge',
+        code: `function StatusBadgeDemo() {
+  const statuses = ['default', 'success', 'processing', 'warning', 'error'];
+  return (
+    <div style={{ display: 'flex', flexDirection: 'column', gap: 12 }}>
+      {statuses.map(status => (
+        <Badge key={status} status={status} text={\`Status: \${status}\`} />

Review Comment:
   **Suggestion:** The example code string for the status badge demo uses 
escaped template literals (`\`...\`` and `\${...}`), which the MDX generator 
reads as raw text and then emits directly into a `tsx live` block; this 
produces invalid TSX (`text={\`Status: \${status}\`}`) that will fail to parse 
when the generated docs are built. Changing the snippet to use a plain string 
expression avoids the need for escaping and yields valid code in the generated 
MDX. [logic error]
   
   <details>
   <summary><b>Severity Level:</b> Critical 🚨</summary>
   
   ```mdx
   - ❌ Developer Portal MDX build fails parsing generated Badge page.
   - ❌ CI documentation pipeline breaks on generated MDX files.
   - ⚠️ Consumers cannot view interactive Badge examples.
   - ⚠️ Docs generator emits invalid TSX from stories.
   ```
   </details>
   
   ```suggestion
               <Badge key={status} status={status} text={'Status: ' + status} />
   ```
   <details>
   <summary><b>Steps of Reproduction ✅ </b></summary>
   
   ```mdx
   1. Open the story file at
   
superset-frontend/packages/superset-ui-core/src/components/Badge/Badge.stories.tsx
 and
   locate the InteractiveBadge.parameters examples block (see lines ~126-139 in 
the PR hunk).
   The example currently contains the code string with escaped template usage:
   `text={\`Status: \${status}\`}`.
   
   2. Run the documentation generator used by this PR (generator:
   docs/scripts/generate-superset-components.mjs — described in the PR 
summary). The
   generator reads story.parameters.examples.code and emits that string 
directly into a `tsx
   live` code block in the generated MDX page for the Badge component.
   
   3. The emitted MDX will contain the literal backslash-escaped template 
sequence (e.g.,
   `text={\`Status: \${status}\`}`) inside a tsx live block. The MDX/TSX parser 
will attempt
   to parse this as TypeScript/JSX and encounter a syntax error because the 
backslashes
   produce invalid TSX expression syntax.
   
   4. When building the Developer Portal or rendering the generated MDX, the 
build will fail
   with a TSX parse/compile error referencing the generated MDX file (the error 
originates
   from the invalid `text={\`...\`}` expression produced from the story string).
   
   Note: This reproduction is based on the actual final story file content
   (Badge.stories.tsx) which contains the escaped template literal in the 
examples block and
   the documented behavior of the generator in the PR summary that it emits 
examples.code
   into `tsx live` blocks. The issue is not hypothetical — the generator emits 
the string
   verbatim which will be parsed by the MDX/TSX toolchain.
   ```
   </details>
   <details>
   <summary><b>Prompt for AI Agent 🤖 </b></summary>
   
   ```mdx
   This is a comment left during a code review.
   
   **Path:** 
superset-frontend/packages/superset-ui-core/src/components/Badge/Badge.stories.tsx
   **Line:** 133:134
   **Comment:**
        *Logic Error: The example code string for the status badge demo uses 
escaped template literals (`\`...\`` and `\${...}`), which the MDX generator 
reads as raw text and then emits directly into a `tsx live` block; this 
produces invalid TSX (`text={\`Status: \${status}\`}`) that will fail to parse 
when the generated docs are built. Changing the snippet to use a plain string 
expression avoids the need for escaping and yields valid code in the generated 
MDX.
   
   Validate the correctness of the flagged issue. If correct, How can I resolve 
this? If you propose a fix, implement it and please make it concise.
   ```
   </details>



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