If nvfx_framebuffer prepare and validate were called successively with
fb->zsbuf not NULL and then NULL, nvfx->hw_zeta would contain garbage and
this would cause failures in nvfx_framebuffer_relocate/OUT_RELOC(hw_zeta).

This was triggered by piglit/texwrap 2D GL_DEPTH_COMPONENT24 and caused
first a 'write to user buffer!!' error in libdrm and then worse things.

Signed-off-by: Xavier Chantry <[email protected]>
---
 src/gallium/drivers/nvfx/nvfx_state_fb.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/src/gallium/drivers/nvfx/nvfx_state_fb.c 
b/src/gallium/drivers/nvfx/nvfx_state_fb.c
index 73885de..90eb110 100644
--- a/src/gallium/drivers/nvfx/nvfx_state_fb.c
+++ b/src/gallium/drivers/nvfx/nvfx_state_fb.c
@@ -113,7 +113,9 @@ nvfx_framebuffer_validate(struct nvfx_context *nvfx, 
unsigned prepare_result)
                nvfx->state.render_temps |= 
nvfx_surface_get_render_target(fb->cbufs[i], prepare_result, &nvfx->hw_rt[i]) 
<< i;
 
        for(; i < 4; ++i)
-               nvfx->hw_rt[i].bo = 0;
+               nvfx->hw_rt[i].bo = NULL;
+
+       nvfx->hw_zeta.bo = NULL;
 
        if (fb->zsbuf) {
                nvfx->state.render_temps |= 
nvfx_surface_get_render_target(fb->zsbuf, prepare_result, &nvfx->hw_zeta) << 7;
-- 
1.7.3.2

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