https://bugs.freedesktop.org/show_bug.cgi?id=61854
--- Comment #1 from [email protected] --- Ok, thank's to calim's help, it turns out that blender wasn't writing to gl_ClipVertex. However, this is because __GLSL_CG_DATA_TYPES is not defined. Should nouveau define it? Or is there another define that can be used in blender's shader? -- You are receiving this mail because: You are the assignee for the bug.
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