https://bugs.freedesktop.org/show_bug.cgi?id=61854

--- Comment #1 from [email protected] ---
Ok, thank's to calim's help, it turns out that blender wasn't writing to
gl_ClipVertex. However, this is because __GLSL_CG_DATA_TYPES is not defined.
Should nouveau define it? Or is there another define that can be used in
blender's shader?

-- 
You are receiving this mail because:
You are the assignee for the bug.
_______________________________________________
Nouveau mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/nouveau

Reply via email to