https://bugs.freedesktop.org/show_bug.cgi?id=64323
--- Comment #25 from Emil Velikov <[email protected]> --- Created attachment 90056 --> https://bugs.freedesktop.org/attachment.cgi?id=90056&action=edit yet another try (author imirkin) Here are some numbers while running dota2. Game is up-to date as of time of this post. * recorded a timedemo using "record timedemo1" * executed via "steam -applaunch 570 +con_logfile timedemo1.log +cl_showfps 2 +timedemoquit timedemo1" mesa master (fb5f5b81883f360dcbbf407a0f6f5606bc0c0495) * master 903 frames 45.906 seconds 19.67 fps (50.84 ms/f) 2.519 fps variability Only in-game corruption, flickering textures. HUD is rendered fine * master + attached patch 903 frames 56.210 seconds 16.06 fps (62.25 ms/f) 0.696 fps variability No visible corruption or flicker at all. * master + 81517 patch 903 frames 70.074 seconds 12.89 fps (77.60 ms/f) 0.974 fps variability Only in-game corruption, flickering textures. Mostly plain colour or rainbow texture. HUD _is affected by the flicker_ Note: it used to work previously... The rainbow texture is part of some courier special effects. Those effect were not used in this match. Some memory corruption maybe ? * master + revert commit 48a45ec24ae74c00d1487552e94d9f824a428f58 903 frames 68.625 seconds 13.16 fps (76.00 ms/f) 0.319 fps variability No visible corruption or flicker at all. -- You are receiving this mail because: You are the assignee for the bug.
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