On 11.01.2015 20:57, Ilia Mirkin wrote:
On Sun, Jan 11, 2015 at 2:56 PM, Tobias Klausmann
<[email protected]> wrote:
On 11.01.2015 20:19, Ilia Mirkin wrote:
On Sun, Jan 11, 2015 at 12:27 PM, Tobias Klausmann
<[email protected]> wrote:
On 11.01.2015 01:58, Ilia Mirkin wrote:
On Fri, Jan 9, 2015 at 8:24 PM, Tobias Klausmann
<[email protected]> wrote:
Folding for conversions: F32->(U{16/32}, S{16/32}) and (U{16/32},
{S16/32})->F32
Signed-off-by: Tobias Klausmann <[email protected]>
---
V2: beat me, whip me, split out F64
.../drivers/nouveau/codegen/nv50_ir_peephole.cpp | 81
++++++++++++++++++++++
1 file changed, 81 insertions(+)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
index 9a0bb60..741c74f 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
@@ -997,6 +997,87 @@ ConstantFolding::opnd(Instruction *i,
ImmediateValue
&imm0, int s)
i->op = OP_MOV;
break;
}
+ case OP_CVT: {
+ Storage res;
+ bld.setPosition(i, true); /* make sure bld is init'ed */
+ switch(i->dType) {
+ case TYPE_U16:
+ switch (i->sType) {
+ case TYPE_F32:
+ if (i->saturate)
+ res.data.u16 = util_iround(CLAMP(imm0.reg.data.f32, 0,
+ UINT16_MAX));
Where did this saturate stuff come from? It doesn't make sense to
saturate to a non-float dtype. I'd go ahead and just
assert(!i->saturate) in the int dtype cases.
One does wonder what the hw does if the float doesn't fit in the
destination... whether it saturates or not. I don't hugely care
though.
Actually i can't remember why that was added in the first place, i'll go
ahead and follow your advice here.
Oh wait... this was to support saturating an array access into a u16...
const int sat = (i->op == OP_TXF) ? 1 : 0;
DataType sTy = (i->op == OP_TXF) ? TYPE_U32 : TYPE_F32;
bld.mkCvt(OP_CVT, TYPE_U16, layer, sTy, src)->saturate = sat;
So... basically if the source is a U32 and the dest is a U16, we want
to saturate there? IMO this is such a minor use-case that it doesn't
really matter. However I guess you can keep the saturate bits around
if you like.
We can do it with or without the saturate if we rely on the test,
assert(!i->saturate)'ing is the only thing that breaks the test you sure
meant:
glsl-resource-not-bound 1DArray
glsl-resource-not-bound 2DArray
glsl-resource-not-bound 2DMSArray
Hm, those are the only times that a texelFetch is done in piglit with
a constant layer index, I guess.
Ok, i'll keep the saturates for (U/S)16 to for once satisfy the
"dependency" you posted up there and to be future proof if somebody
implements something similar(?) for the S16 one!
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