One additional observation that I just made is that on GK208, the blob apparently doesn't use the result of S2R Rx, SR_INVOCATION_ID wholesale in TCS. It either passes it through a I2I.S32.S32 Rx, |Rx| (i.e. absolute value), or even more paradoxically, shl 2; shr 2; which removes the top *2* bits, rather than just the top 1. However I see no such behaviour on GF108.
I'm going to test out tomorrow whether this is the cause of my GK208 woes. On Fri, May 22, 2015 at 5:10 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > On Mon, May 18, 2015 at 4:48 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >> Hello, >> >> I've been debugging a few different tessellation shader issues with >> nouveau, but let's start small. I see this issue on my GK208 with high >> frequency, and I *think* I've seen it once or twice on my GF108, but >> it's exceedingly rare, if it does happen. I don't have a GK10x to test >> on, unfortunately, but I assume it'll have the same issue as the >> GK208. >> >> The issue is this -- a bunch of triangles that should come out of the >> tessellator end up black. I also see a GPC0/TPC1/MP trap: >> MEM_OUT_OF_BOUNDS error produced by nouveau -- this is output in >> response to a interrupt and MP trap generated by the hardware, read >> out with nv_rd32(priv, TPC_UNIT(gpc, tpc, 0x648)); (see >> gf100_gr_trap_mp). I assume some of the tessellation evaluation >> invocations get killed, but I have no proof of this. >> >> I also see this: TRAP ch 5 [0x003facf000 shader_runner[19044]] >> >> I would imagine that's some floating point number ending up in the >> register instead of an address, but the fp32 value of it >> (1.35107421875) does not seem familiar. > > Ben pointed out that the 0x3facf000 is a channel address, not a value > from the shader. Oops. So that theory completely doesn't hold water. > Perhaps some buffer isn't big enough? This ends up using 9 output > vertices per patch, with 2 vec4's each. I've tried playing with the > per-warp stack size to no avail, but I didn't *entirely* know what I > was doing either though. > >> >> Even when all the triangles show up, I still see the error on the >> GK208, so I'm not sure if they're the same issue or not. >> >> Now, here's the fun part -- this is completely non-deterministic. >> Sometimes everything shows up on the GK208, other times I see holes, >> in varying locations. I'm fairly sure that the actual shader code is >> correct... so I'm doing something funny wrong. (And yeah, tons of >> missed optimization opportunities in this code, but let's not dwell on >> that.) >> >> This is the piglit test: >> >> http://cgit.freedesktop.org/piglit/tree/tests/spec/arb_tessellation_shader/execution/quads.shader_test >> >> It should be noted that other piglit tests don't exhibit this error, >> however they also tend to be simpler. One key difference is that they >> don't change the patch size in TCS. I'm including a link to a text >> file with the tessellation control and evaluation shaders (decoded >> with nvdisasm which you're hopefully more familiar with), along with >> the shader headers that we generate. >> >> FTR, this is how I feed the raw shader opcode bytes into nvdisasm: >> >> perl -ane 'foreach (@F) { print pack "I", hex($_) }' > tt; nvdisasm -b SM35 >> tt >> >> (for some reason it doesn't want to read from a pipe or even a fd). >> >> http://people.freedesktop.org/~imirkin/tess_shaders_quads.txt >> >> My suspicion is that we're doing something wrong with the sched codes. >> We have an elaborate calculator, but... perhaps not elaborate enough? >> You can see it here: >> >> http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_nvc0.cpp#n2574 >> >> The reason I think it's an error in sched codes is due to the TRAP >> memory location that I see -- could well be some "stale" value in the >> register and the value from S2R or VILD doesn't make it in there in >> time before the ALD reads it. >> >> If you should like to try this yourself, you can use >> https://github.com/imirkin/mesa/commits/gl4-integration-2 . This >> branch is good enough to run Unigine Heaven, but still has a lot of >> known shortcomings. (Both at the core and the nouveau levels.) >> >> Any advice or suggestions for debugging this would be greatly >> appreciated. And let me know if you'd like me to generate additional >> info on this. For example I can supply a full command trace that can >> be piped to demmt, if that's helpful. >> >> Thanks in advance, >> >> -ilia _______________________________________________ Nouveau mailing list Nouveau@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/nouveau