I think I figured out what was going on. Will re-check on the GK208,
but on a GF108 the random blue splotches in Unigine Heaven are gone
now. Turns out that with an instruction like

        /*00d0*/                   ALD.128 R0, a[0x70], R0;
   /* 0x7ecc0000381ffc02 */

The hardware will internally split it up into roughly

ALD R0, a[0x70], R0
ALD R1, a[0x74], R0
ALD R2, a[0x78], R0
ALD R3, a[0x7c], R0

Of course the first one of those overwrites R0, which makes the
subsequent loads be full of fail. Adding a hazard in our RA for the
indirect argument resolves the issue.

  -ilia


On Tue, May 26, 2015 at 7:34 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote:
> One additional observation that I just made is that on GK208, the blob
> apparently doesn't use the result of S2R Rx, SR_INVOCATION_ID
> wholesale in TCS. It either passes it through a I2I.S32.S32 Rx, |Rx|
> (i.e. absolute value), or even more paradoxically, shl 2; shr 2; which
> removes the top *2* bits, rather than just the top 1. However I see no
> such behaviour on GF108.
>
> I'm going to test out tomorrow whether this is the cause of my GK208 woes.
>
> On Fri, May 22, 2015 at 5:10 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote:
>> On Mon, May 18, 2015 at 4:48 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote:
>>> Hello,
>>>
>>> I've been debugging a few different tessellation shader issues with
>>> nouveau, but let's start small. I see this issue on my GK208 with high
>>> frequency, and I *think* I've seen it once or twice on my GF108, but
>>> it's exceedingly rare, if it does happen. I don't have a GK10x to test
>>> on, unfortunately, but I assume it'll have the same issue as the
>>> GK208.
>>>
>>> The issue is this -- a bunch of triangles that should come out of the
>>> tessellator end up black. I also see a GPC0/TPC1/MP trap:
>>> MEM_OUT_OF_BOUNDS error produced by nouveau -- this is output in
>>> response to a interrupt and MP trap generated by the hardware, read
>>> out with nv_rd32(priv, TPC_UNIT(gpc, tpc, 0x648)); (see
>>> gf100_gr_trap_mp). I assume some of the tessellation evaluation
>>> invocations get killed, but I have no proof of this.
>>>
>>> I also see this: TRAP ch 5 [0x003facf000 shader_runner[19044]]
>>>
>>> I would imagine that's some floating point number ending up in the
>>> register instead of an address, but the fp32 value of it
>>> (1.35107421875) does not seem familiar.
>>
>> Ben pointed out that the 0x3facf000 is a channel address, not a value
>> from the shader. Oops. So that theory completely doesn't hold water.
>> Perhaps some buffer isn't big enough? This ends up using 9 output
>> vertices per patch, with 2 vec4's each. I've tried playing with the
>> per-warp stack size to no avail, but I didn't *entirely* know what I
>> was doing either though.
>>
>>>
>>> Even when all the triangles show up, I still see the error on the
>>> GK208, so I'm not sure if they're the same issue or not.
>>>
>>> Now, here's the fun part -- this is completely non-deterministic.
>>> Sometimes everything shows up on the GK208, other times I see holes,
>>> in varying locations. I'm fairly sure that the actual shader code is
>>> correct... so I'm doing something funny wrong. (And yeah, tons of
>>> missed optimization opportunities in this code, but let's not dwell on
>>> that.)
>>>
>>> This is the piglit test:
>>>
>>> http://cgit.freedesktop.org/piglit/tree/tests/spec/arb_tessellation_shader/execution/quads.shader_test
>>>
>>> It should be noted that other piglit tests don't exhibit this error,
>>> however they also tend to be simpler. One key difference is that they
>>> don't change the patch size in TCS. I'm including a link to a text
>>> file with the tessellation control and evaluation shaders (decoded
>>> with nvdisasm which you're hopefully more familiar with), along with
>>> the shader headers that we generate.
>>>
>>> FTR, this is how I feed the raw shader opcode bytes into nvdisasm:
>>>
>>> perl -ane 'foreach (@F) { print pack "I", hex($_) }' > tt; nvdisasm -b SM35 
>>> tt
>>>
>>> (for some reason it doesn't want to read from a pipe or even a fd).
>>>
>>> http://people.freedesktop.org/~imirkin/tess_shaders_quads.txt
>>>
>>> My suspicion is that we're doing something wrong with the sched codes.
>>> We have an elaborate calculator, but... perhaps not elaborate enough?
>>> You can see it here:
>>>
>>> http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_nvc0.cpp#n2574
>>>
>>> The reason I think it's an error in sched codes is due to the TRAP
>>> memory location that I see -- could well be some "stale" value in the
>>> register and the value from S2R or VILD doesn't make it in there in
>>> time before the ALD reads it.
>>>
>>> If you should like to try this yourself, you can use
>>> https://github.com/imirkin/mesa/commits/gl4-integration-2 . This
>>> branch is good enough to run Unigine Heaven, but still has a lot of
>>> known shortcomings. (Both at the core and the nouveau levels.)
>>>
>>> Any advice or suggestions for debugging this would be greatly
>>> appreciated. And let me know if you'd like me to generate additional
>>> info on this. For example I can supply a full command trace that can
>>> be piped to demmt, if that's helpful.
>>>
>>> Thanks in advance,
>>>
>>>   -ilia
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