I think I figured out what was going on. Will re-check on the GK208, but on a GF108 the random blue splotches in Unigine Heaven are gone now. Turns out that with an instruction like
/*00d0*/ ALD.128 R0, a[0x70], R0; /* 0x7ecc0000381ffc02 */ The hardware will internally split it up into roughly ALD R0, a[0x70], R0 ALD R1, a[0x74], R0 ALD R2, a[0x78], R0 ALD R3, a[0x7c], R0 Of course the first one of those overwrites R0, which makes the subsequent loads be full of fail. Adding a hazard in our RA for the indirect argument resolves the issue. -ilia On Tue, May 26, 2015 at 7:34 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > One additional observation that I just made is that on GK208, the blob > apparently doesn't use the result of S2R Rx, SR_INVOCATION_ID > wholesale in TCS. It either passes it through a I2I.S32.S32 Rx, |Rx| > (i.e. absolute value), or even more paradoxically, shl 2; shr 2; which > removes the top *2* bits, rather than just the top 1. However I see no > such behaviour on GF108. > > I'm going to test out tomorrow whether this is the cause of my GK208 woes. > > On Fri, May 22, 2015 at 5:10 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >> On Mon, May 18, 2015 at 4:48 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: >>> Hello, >>> >>> I've been debugging a few different tessellation shader issues with >>> nouveau, but let's start small. I see this issue on my GK208 with high >>> frequency, and I *think* I've seen it once or twice on my GF108, but >>> it's exceedingly rare, if it does happen. I don't have a GK10x to test >>> on, unfortunately, but I assume it'll have the same issue as the >>> GK208. >>> >>> The issue is this -- a bunch of triangles that should come out of the >>> tessellator end up black. I also see a GPC0/TPC1/MP trap: >>> MEM_OUT_OF_BOUNDS error produced by nouveau -- this is output in >>> response to a interrupt and MP trap generated by the hardware, read >>> out with nv_rd32(priv, TPC_UNIT(gpc, tpc, 0x648)); (see >>> gf100_gr_trap_mp). I assume some of the tessellation evaluation >>> invocations get killed, but I have no proof of this. >>> >>> I also see this: TRAP ch 5 [0x003facf000 shader_runner[19044]] >>> >>> I would imagine that's some floating point number ending up in the >>> register instead of an address, but the fp32 value of it >>> (1.35107421875) does not seem familiar. >> >> Ben pointed out that the 0x3facf000 is a channel address, not a value >> from the shader. Oops. So that theory completely doesn't hold water. >> Perhaps some buffer isn't big enough? This ends up using 9 output >> vertices per patch, with 2 vec4's each. I've tried playing with the >> per-warp stack size to no avail, but I didn't *entirely* know what I >> was doing either though. >> >>> >>> Even when all the triangles show up, I still see the error on the >>> GK208, so I'm not sure if they're the same issue or not. >>> >>> Now, here's the fun part -- this is completely non-deterministic. >>> Sometimes everything shows up on the GK208, other times I see holes, >>> in varying locations. I'm fairly sure that the actual shader code is >>> correct... so I'm doing something funny wrong. (And yeah, tons of >>> missed optimization opportunities in this code, but let's not dwell on >>> that.) >>> >>> This is the piglit test: >>> >>> http://cgit.freedesktop.org/piglit/tree/tests/spec/arb_tessellation_shader/execution/quads.shader_test >>> >>> It should be noted that other piglit tests don't exhibit this error, >>> however they also tend to be simpler. One key difference is that they >>> don't change the patch size in TCS. I'm including a link to a text >>> file with the tessellation control and evaluation shaders (decoded >>> with nvdisasm which you're hopefully more familiar with), along with >>> the shader headers that we generate. >>> >>> FTR, this is how I feed the raw shader opcode bytes into nvdisasm: >>> >>> perl -ane 'foreach (@F) { print pack "I", hex($_) }' > tt; nvdisasm -b SM35 >>> tt >>> >>> (for some reason it doesn't want to read from a pipe or even a fd). >>> >>> http://people.freedesktop.org/~imirkin/tess_shaders_quads.txt >>> >>> My suspicion is that we're doing something wrong with the sched codes. >>> We have an elaborate calculator, but... perhaps not elaborate enough? >>> You can see it here: >>> >>> http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_nvc0.cpp#n2574 >>> >>> The reason I think it's an error in sched codes is due to the TRAP >>> memory location that I see -- could well be some "stale" value in the >>> register and the value from S2R or VILD doesn't make it in there in >>> time before the ALD reads it. >>> >>> If you should like to try this yourself, you can use >>> https://github.com/imirkin/mesa/commits/gl4-integration-2 . This >>> branch is good enough to run Unigine Heaven, but still has a lot of >>> known shortcomings. (Both at the core and the nouveau levels.) >>> >>> Any advice or suggestions for debugging this would be greatly >>> appreciated. And let me know if you'd like me to generate additional >>> info on this. For example I can supply a full command trace that can >>> be piped to demmt, if that's helpful. >>> >>> Thanks in advance, >>> >>> -ilia _______________________________________________ Nouveau mailing list Nouveau@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/nouveau