On Mon, Aug 3, 2015 at 9:02 AM, Hans de Goede <hdego...@redhat.com> wrote:
> Hi,
>
> On 30-07-15 16:09, Ilia Mirkin wrote:
>>
>> FWIW this is a fail on nv50+ as well. See for example
>> https://bugs.freedesktop.org/show_bug.cgi?id=91445
>>
>> My suspicion is that this is due to the lack of PUSH_KICK in the *Done
>> exa handlers -- works fine with DRI2, but DRI3 has no synchronization
>> and so the commands never get flushed out. Easily verified by sticking
>> PUSH_KICK's everywhere.
>
>
> I do not believe that that is the problem, in my case it clearly
> seems to be a pitch / swizzle problem rather then a synchronizarion
> problem, here is what my desktop with gnome shell looks like when
> using DRI2:
>
> https://fedorapeople.org/~jwrdegoede/nv46-gnome-shell-good.jpg
>
> And this is what it looks like when using DRI3:
>
> https://fedorapeople.org/~jwrdegoede/nv46-gnome-shell-bad.jpg
>
> The DRI2 screenshot is made with Mario's 2 patches on top of
> current master:
>
> http://lists.freedesktop.org/archives/nouveau/2015-July/021740.html
> http://lists.freedesktop.org/archives/nouveau/2015-July/021741.html
>
> And then adding Option "DRI" "2" to xorg.conf.

His patches should have defaulted it to DRI 2 I think, so this is
unnecessary. In fact you should have had to say "DRI" "3" to get DRI3
with his patches.
 --
>
> I've also tried disabling EXA using Option "AccelMethod" "none",
> but that seems to also automatically disable all DRI, leading to
> software rendering.
>
> I discussed this with Ben this morning and he suggested that this
> is likely a Mesa issue since with DRI3 mesa rather then the ddx
> allocs the surfaces. I've tried disabling swizzling in the
> mesa code by forcing nv30_miptree_create() to always take
> the code path for linear textures, but that leads to the exact
> same result as before that change.

Ah yes. Very different problem indeed. I actually suspect it has to do
with swizzling. Look at the white pattern of the moon -- it's all in a
line. That means that it expected some locality and instead it got
drawn all on a line. If it were merely a stride problem, I'd expect to
see strips of the moon below and offset from one another.

So... take a look at nv30_miptree_from_handle -- I wonder if it can
now receive swizzled textures where it couldn't before.

  -ilia
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