Hi,
On 03-08-15 17:36, Ilia Mirkin wrote:
On Mon, Aug 3, 2015 at 9:02 AM, Hans de Goede <[email protected]> wrote:
Hi,
On 30-07-15 16:09, Ilia Mirkin wrote:
FWIW this is a fail on nv50+ as well. See for example
https://bugs.freedesktop.org/show_bug.cgi?id=91445
My suspicion is that this is due to the lack of PUSH_KICK in the *Done
exa handlers -- works fine with DRI2, but DRI3 has no synchronization
and so the commands never get flushed out. Easily verified by sticking
PUSH_KICK's everywhere.
I do not believe that that is the problem, in my case it clearly
seems to be a pitch / swizzle problem rather then a synchronizarion
problem, here is what my desktop with gnome shell looks like when
using DRI2:
https://fedorapeople.org/~jwrdegoede/nv46-gnome-shell-good.jpg
And this is what it looks like when using DRI3:
https://fedorapeople.org/~jwrdegoede/nv46-gnome-shell-bad.jpg
The DRI2 screenshot is made with Mario's 2 patches on top of
current master:
http://lists.freedesktop.org/archives/nouveau/2015-July/021740.html
http://lists.freedesktop.org/archives/nouveau/2015-July/021741.html
And then adding Option "DRI" "2" to xorg.conf.
His patches should have defaulted it to DRI 2 I think, so this is
unnecessary. In fact you should have had to say "DRI" "3" to get DRI3
with his patches.
--
I've also tried disabling EXA using Option "AccelMethod" "none",
but that seems to also automatically disable all DRI, leading to
software rendering.
I discussed this with Ben this morning and he suggested that this
is likely a Mesa issue since with DRI3 mesa rather then the ddx
allocs the surfaces. I've tried disabling swizzling in the
mesa code by forcing nv30_miptree_create() to always take
the code path for linear textures, but that leads to the exact
same result as before that change.
Ah yes. Very different problem indeed. I actually suspect it has to do
with swizzling. Look at the white pattern of the moon -- it's all in a
line. That means that it expected some locality and instead it got
drawn all on a line. If it were merely a stride problem, I'd expect to
see strips of the moon below and offset from one another.
So... take a look at nv30_miptree_from_handle -- I wonder if it can
now receive swizzled textures where it couldn't before.
Ok, that does go in the direction I am expecting the problem to be,
but I'm afraid I'm going to need a bit more guidance, what exactly
am I looking for in that function / which "knobs" should I try to
vary / play with to maybe fix this ?
Regards,
Hans
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