On Fri, 2025-11-07 at 20:39 -0800, John Hubbard wrote:
> Implement Display for Spec. This simplifies the dev_info!() code for
> printing banners such as:
>
> NVIDIA (Chipset: GA104, Architecture: Ampere, Revision: a.1)
>
> Cc: Alexandre Courbot <[email protected]>
> Cc: Danilo Krummrich <[email protected]>
> Cc: Timur Tabi <[email protected]>
> Signed-off-by: John Hubbard <[email protected]>
I'm okay with the entire patch set, but I do have a few questions.
> +impl fmt::Display for Spec {
> + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
> + write!(
> + f,
> + "Chipset: {}, Architecture: {:?}, Revision: {}",
> + self.chipset,
> + self.chipset.arch(),
> + self.revision
> + )
> + }
> +}
> +
> /// Structure holding the resources required to operate the GPU.
> #[pin_data]
> pub(crate) struct Gpu {
> @@ -206,13 +218,7 @@ pub(crate) fn new<'a>(
> ) -> impl PinInit<Self, Error> + 'a {
> try_pin_init!(Self {
> spec: Spec::new(bar).inspect(|spec| {
> - dev_info!(
> - pdev.as_ref(),
> - "NVIDIA (Chipset: {}, Architecture: {:?}, Revision:
> {})\n",
> - spec.chipset,
> - spec.chipset.arch(),
> - spec.revision
> - );
> + dev_info!(pdev.as_ref(),"NVIDIA ({})\n", spec);
I believe that this is the only place where a `Spec` is actually printed. Does
it really make
sense to implement Display for a single usage? Do we generally want to
implement Display for
new types?