Taco Hoekwater wrote:
Hans Hagen wrote:

Vit Zyka wrote:

Dear Metafun Wizards,

I have noticed some strange behaviour with box shading. It works OK until some number of shadings. Please see example:
  http://typokvitek.com/tmp/shade-many.pdf
Any idea for solving? Next not-minimal but small and illustrative example can help.


works ok here; since it concerns independent mp runs, i cannot imagine what goes wrong; mayeb a bad random numer; does your log say something?


My results are the same as Vit's example: The last 9 items are
not shaded but have 3 black sides and 1 white one
(with \write18 disabled, using a single \jobname-mpgraph.mp)

I don't know what is going, but at least I can reproduce the problem.
I'm attaching an example wrong image.

Taco

A minimal version is here. It shows the randomization is not the reason. Shade disappears at 989th shade.

=======================================
\startuseMPgraphic{F}
  def log(expr Xstart, Xstop)=
  begingroup
    save x, y, D, w, P;
    pair D;
    path P;
    w := 2.5pt; w := w/2;
    D := unitvector(Xstop-Xstart) rotated 90;
    z1 = Xstart shifted (w*D);
    z2 = Xstop shifted (w*D);
    z3 = Xstop shifted (-w*D);
    z4 = Xstart shifted (-w*D);
    P := z1--z2{z2-z1}..{z4-z3}z3--z4{z4-z3}..{z2-z1}cycle;
    P
  endgroup
  enddef;

  path P;
  x11 = 0;
  x12 = \overlaywidth;
  y11 = y12 = \overlayheight;
  P:= log(z11,z12); linear_shade(P,8,(1,1,1),(0,0,0)); draw P;
\stopuseMPgraphic

\defineoverlay[F][\uniqueMPgraphic{F}]
\defineframed[F][offset=2mm,strut=yes,background=F,frame=off]

\starttext
  \noindent\dorecurse{1000}{\F{\recurselevel} }
\stoptext
============================================
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