> On 16 Apr 2017, at 12:51, Hans Hagen <pra...@wxs.nl> wrote:
> 
> On 4/15/2017 10:42 AM, Hans Åberg wrote:
>> Since Luaotfload is extracted from ConTeXt, I figure people here will know 
>> this:
>> 
>> In the code below, math mode '.' and ',' are translated into ':'and ';', 
>> which seems to occur because that is what ASCII/Unicode has in those 
>> positions, unlike CMMI. So how to correct this?
>> 
>> The issue is really trying to find get texinfo.tex working with Unicode 
>> fonts using LuaTeX, as it probably does not work with ConTeXt. (Later 
>> versions of the former use LuaTeX UTF-8 directly without translations.)
> 
> There is a luatex-math.tex file in the context distribution that you can look 
> in .. basically you need to define the proper math character mapping (context 
> ship swith a plain setup too).

It works with texinfo: just include it, but it seems keeping luatex-math.lua in 
the directory speeds up compilation. I used the code below at the beginning of 
the .texi file.

----
\input luaotfload.sty
\input luatex-math.tex

\font\stix={file:STIX-Regular.otf}

\input texinfo @c -*-texinfo-*-
@textfont0=@stix
@textfont1=@stix
@scriptfont1=@stix
@scriptscriptfont1=@stix

----


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