Probably should return node and break the loop when nodes is empty. 3am
hacking not fun.

http://pastebin.com/b4Qk7AZ9

On Mon, Feb 28, 2011 at 2:48 AM, Nathan Dunsworth <[email protected]>wrote:

> When selecting multiple nodes and creating a new one, Nuke messes up the
> node trees of all dependent nodes of the selected ones.
>
> Nuke 4.x had some issues but they have become more pronounced since 5.x.
>
> How to see an example?
>
> Create 3 Read nodes and connect a Grade to each one.  Now selecting only
> the Read nodes create a Blur Node.
> You will notice all Read nodes Grades are connected to the single Blur Node
> which == Bad.
>
> Proposed fix.
>
> This fix still maintains the ability to work with the following example.
>
> Two nodes are selected, a Camera and Scene Node.
>
> Creating a ScanlineRender node will connect the proper inputs to the
> selected Camera and Scene.
>
> The proposed fix does have issues with some nodes and there
> Node.optionalInput.  You will notice a badNodes var.
>
> A new python function Node.maskInput() for retrieving a NukeWrappers mask
> input would alleviate this problem.
>
> http://pastebin.com/dVEA3sJz
>
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