The latest which is more fleshed out and about all I'm going to look into
this :)

http://pastebin.com/Y7emN2sA

On Mon, Feb 28, 2011 at 3:09 AM, Nathan Dunsworth <[email protected]>wrote:

> Probably should return node and break the loop when nodes is empty. 3am
> hacking not fun.
>
> http://pastebin.com/b4Qk7AZ9
>
>
> On Mon, Feb 28, 2011 at 2:48 AM, Nathan Dunsworth 
> <[email protected]>wrote:
>
>> When selecting multiple nodes and creating a new one, Nuke messes up the
>> node trees of all dependent nodes of the selected ones.
>>
>> Nuke 4.x had some issues but they have become more pronounced since 5.x.
>>
>> How to see an example?
>>
>> Create 3 Read nodes and connect a Grade to each one.  Now selecting only
>> the Read nodes create a Blur Node.
>> You will notice all Read nodes Grades are connected to the single Blur
>> Node which == Bad.
>>
>> Proposed fix.
>>
>> This fix still maintains the ability to work with the following example.
>>
>> Two nodes are selected, a Camera and Scene Node.
>>
>> Creating a ScanlineRender node will connect the proper inputs to the
>> selected Camera and Scene.
>>
>> The proposed fix does have issues with some nodes and there
>> Node.optionalInput.  You will notice a badNodes var.
>>
>> A new python function Node.maskInput() for retrieving a NukeWrappers mask
>> input would alleviate this problem.
>>
>> http://pastebin.com/dVEA3sJz
>>
>
>
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