Your typical GL texture methods like glGenTextures/glBindTexture() and any 
texture setup/copying calls like glPixelStore/glTexImage2D.

The postagestamp system is what handles the texture creation and at the time 
Nuke left DD it was hard-coded to use RGBA - I don't know of a current way to 
change that through the DDImageAPI.

-jonathan


On Mar 23, 2011, at 9:57 AM, Xiaolong Qian wrote:

> Hi,
> 
> I'd like to know what kind of GL commands are called by 
> Iop::set_texturemap()? cause I'm working with some EXR images, i am wondering 
> if it's possible to set a layer ( other than rgb layers) as a gl texture ?? 
> 
> And i don't want to use Shuffle to separate layers ;)  
> 
> any response will be appreciated 
> 
> Thanks 
> 
> XL
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