Your typical GL texture methods like glGenTextures/glBindTexture() and any texture setup/copying calls like glPixelStore/glTexImage2D.
The postagestamp system is what handles the texture creation and at the time Nuke left DD it was hard-coded to use RGBA - I don't know of a current way to change that through the DDImageAPI. -jonathan On Mar 23, 2011, at 9:57 AM, Xiaolong Qian wrote: > Hi, > > I'd like to know what kind of GL commands are called by > Iop::set_texturemap()? cause I'm working with some EXR images, i am wondering > if it's possible to set a layer ( other than rgb layers) as a gl texture ?? > > And i don't want to use Shuffle to separate layers ;) > > any response will be appreciated > > Thanks > > XL > _______________________________________________ > Nuke-dev mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev _______________________________________________ Nuke-dev mailing list [email protected] http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
