hi, Jonathan, Thank you for the response. It's OK, i was just wondering if there is a shortcut to set tedo that. I will code it myself.
:) regards XL 2011/3/24 Jonathan Egstad <[email protected]> > Your typical GL texture methods like glGenTextures/glBindTexture() and any > texture setup/copying calls like glPixelStore/glTexImage2D. > > The postagestamp system is what handles the texture creation and at the > time Nuke left DD it was hard-coded to use RGBA - I don't know of a current > way to change that through the DDImageAPI. > > -jonathan > > > On Mar 23, 2011, at 9:57 AM, Xiaolong Qian wrote: > > > Hi, > > > > I'd like to know what kind of GL commands are called by > Iop::set_texturemap()? cause I'm working with some EXR images, i am > wondering if it's possible to set a layer ( other than rgb layers) as a gl > texture ?? > > > > And i don't want to use Shuffle to separate layers ;) > > > > any response will be appreciated > > > > Thanks > > > > XL > > _______________________________________________ > > Nuke-dev mailing list > > [email protected] > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > > _______________________________________________ > Nuke-dev mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev >
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