hi, Jonathan,

Thank you for the response. It's OK, i was just wondering if there is a
shortcut to set tedo that. I will code it myself.

:)

regards

XL

2011/3/24 Jonathan Egstad <[email protected]>

> Your typical GL texture methods like glGenTextures/glBindTexture() and any
> texture setup/copying calls like glPixelStore/glTexImage2D.
>
> The postagestamp system is what handles the texture creation and at the
> time Nuke left DD it was hard-coded to use RGBA - I don't know of a current
> way to change that through the DDImageAPI.
>
> -jonathan
>
>
> On Mar 23, 2011, at 9:57 AM, Xiaolong Qian wrote:
>
> > Hi,
> >
> > I'd like to know what kind of GL commands are called by
> Iop::set_texturemap()? cause I'm working with some EXR images, i am
> wondering if it's possible to set a layer ( other than rgb layers) as a gl
> texture ??
> >
> > And i don't want to use Shuffle to separate layers ;)
> >
> > any response will be appreciated
> >
> > Thanks
> >
> > XL
> > _______________________________________________
> > Nuke-dev mailing list
> > [email protected]
> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
>
> _______________________________________________
> Nuke-dev mailing list
> [email protected]
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
>
_______________________________________________
Nuke-dev mailing list
[email protected]
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev

Reply via email to