Make sure to submit a full bug report, especially since you have a reproduce able example.
Scott Sent from my iPad On Mar 26, 2011, at 7:40 AM, Moritz Moeller <[email protected]> wrote: > On 03/26/2011 01:21 AM, Scott Squires wrote: >> I've seen this in some plugins I've built where there seems to be >> a Nuke refresh issue resulting in some black like when viewing. >> When rendering for Write though it seems to behave itself. > > Yeah, but this is an issue in the case at hand. We convert the requested > pixels to a mip-mapped texture on disk which is expensive. > We omit re-conversion if the node hash is unchanged. > Now what you get then is a black texture on disk. > > The worst thing is that we can't even detect this. I.e. Row::is_zero() > returns false on the channels we request, even though the data is all > black. This makes sense since the Iop we request() is anything but black > but the data we get back unfortunately is. > > I can reproduce this now 100%. It happens when opening a script and > requesting data from any Iop for the 1st time. The 2nd time is always fine. > > Anyone from Foundry care to comment? > > .mm > _______________________________________________ > Nuke-dev mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev _______________________________________________ Nuke-dev mailing list [email protected] http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
