You thing you have it bad.. Imagine what the Story guys have to deal with.  
Those PlayWrights have to write the right script every time, and once they have 
wrought what they wrote they have to wrest the final copy from the rest :)

Steve

-----Original Message-----
From: nuke-dev-boun...@support.thefoundry.co.uk 
[mailto:nuke-dev-boun...@support.thefoundry.co.uk] On Behalf Of Stephen Newbold
Sent: Monday, May 23, 2011 9:54 AM
To: Nuke plug-in development discussion
Subject: Re: [Nuke-dev] TimeBlur not working with custom DrawIop

Wow, surprised I get anything working when I can't tell the difference 
between 'write' and 'right'!!!   :)


Stephen Newbold wrote:
> Sorry, another one of those vague development questions, but you guys 
> have been so helpful in the past, I'm hoping you'll do it again.  ( I 
> do think about this stuff before posting mind... honest!)
>
> So I have my custom drawIop.  It appears to be working correctly in 
> general use.  One of its limitations is the lack of motionBlur so I 
> thought I'd sling on a TimeBlur node to see what would happen  This 
> isn't working.  I'm getting results where my bounding box has now gone 
> funny (shrinks to tiny box!!!) and I get no output from my Iop.  Is 
> there anything particular that I should be doing in my code to 
> facilitate the use of TimeBlur?  Rectangle seems to work fine when I 
> tested it.
>
> Am I write in saying that TimeBlur will process my Iop at multiple 
> intervals around my current frame and then average the result?  I 
> haven't come across problems manually moving controls to arbitrary 
> positions so I'm not sure why it won't work with TimeBlur.
>
> Any likely candidates?
>
> Cheers,
> Steve
>


--
Stephen Newbold
Compositing Lead - Film
MPC
127 Wardour Street
Soho, London, W1F 0NL
Main - + 44 (0) 20 7434 3100
www.moving-picture.com

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