I have an op doing that here (and i know quite a bunch of others do so too heh)

I implemented it as a sourceGeo op. You can still add additional inputs for the 
imagedata.

Sampling the source image is not done really efficient yet in my version and 
rather
bruteforce. Taking the alpha into account is a good idea to make things usable, 
as well
as adding the ability to undersample (generate lower resolution geometry at 
half, quater etc.
the resolution) the source image for performance.

Kind Regards,
Thorsten


Thorsten Kaufmann
Head of Production

MACKEVISION
Medien Design GmbH, Stuttgart
Forststrasse 7
70174 Stuttgart
Tel: +49 (0) 711-933048-0
Fax: +49 (0) 711-933048-90

[email protected]
www.mackevision.de

Geschäftsführer: Armin Pohl, Joachim Lincke
HRB 243735 Amtsgericht Stuttgart


-----Ursprüngliche Nachricht-----
Von: [email protected] 
[mailto:[email protected]] Im Auftrag von Lucien Fostier
Gesendet: Sonntag, 7. August 2011 10:38
An: [email protected]
Betreff: [Nuke-dev] Point pass to geo

Hi nuke devs

Im thinking of writing a plugin to create geo based on rendered point pass.

Well this is way above my actual skill but ill do it slowly...

First problem that comes to my mind is about architecture design.

I think i need to create an OP to sample my image and then another one to 
create the geo , probably inheriting source geo Op, right?

What type of OP should i use to sample the image data using tile of say 4 
pixel? 

Im thinking that could make the process easier to sample 4 points and create a 
quad out of this.

If anyone could give me some pointer about this subject or any problem that you 
foresee in my way of thinking.. Please let me know.

Regards

Lucien

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