6.3 also has the ability to displace cards based on absolute (and relative) RGB values, making it easy to reconstruct geometry with pworld (within reason).
On 8 August 2011 08:18, Thorsten Kaufmann <[email protected]> wrote: > I have an op doing that here (and i know quite a bunch of others do so too > heh) > > I implemented it as a sourceGeo op. You can still add additional inputs for > the imagedata. > > Sampling the source image is not done really efficient yet in my version and > rather > bruteforce. Taking the alpha into account is a good idea to make things > usable, as well > as adding the ability to undersample (generate lower resolution geometry at > half, quater etc. > the resolution) the source image for performance. > > Kind Regards, > Thorsten > > > Thorsten Kaufmann > Head of Production > > MACKEVISION > Medien Design GmbH, Stuttgart > Forststrasse 7 > 70174 Stuttgart > Tel: +49 (0) 711-933048-0 > Fax: +49 (0) 711-933048-90 > > [email protected] > www.mackevision.de > > Geschäftsführer: Armin Pohl, Joachim Lincke > HRB 243735 Amtsgericht Stuttgart > > > -----Ursprüngliche Nachricht----- > Von: [email protected] > [mailto:[email protected]] Im Auftrag von Lucien > Fostier > Gesendet: Sonntag, 7. August 2011 10:38 > An: [email protected] > Betreff: [Nuke-dev] Point pass to geo > > Hi nuke devs > > Im thinking of writing a plugin to create geo based on rendered point pass. > > Well this is way above my actual skill but ill do it slowly... > > First problem that comes to my mind is about architecture design. > > I think i need to create an OP to sample my image and then another one to > create the geo , probably inheriting source geo Op, right? > > What type of OP should i use to sample the image data using tile of say 4 > pixel? > > Im thinking that could make the process easier to sample 4 points and create > a quad out of this. > > If anyone could give me some pointer about this subject or any problem that > you foresee in my way of thinking.. Please let me know. > > Regards > > Lucien > > Envoyé de mon iPhone_______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > _______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
