Hi.I've modified ChannelSelector.cpp from examples but it seems like gpuEngine_body is never used. Nuke always calls pixel_engine. Why is this happenning? In what situations gpuEngine_body is used? Can I force it somehow?
regards Adam _______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
