Hi.
I've modified ChannelSelector.cpp from examples but it seems like gpuEngine_body is never used. Nuke always calls pixel_engine. Why is this happenning? In what situations gpuEngine_body is used? Can I force it somehow?

regards
Adam
_______________________________________________
Nuke-dev mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev

Reply via email to