It's used when the viewer's "use GPU for viewer when possible" setting is enabled (and only if all the nodes after implement gpuEngine also - e.g shove a Blur after your modified node and it'll never call the gpuEngine method either)
There's a thread on here titled "gpu shader support" which describes the functionality On 30/01/12 18:47, Adam Wierzchowski wrote: > Hi. > I've modified ChannelSelector.cpp from examples but it seems like > gpuEngine_body is never used. Nuke always calls pixel_engine. Why is > this happenning? In what situations gpuEngine_body is used? Can I force > it somehow? > > regards > Adam > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev -- ben dickson 2D TD | [email protected] rising sun pictures | www.rsp.com.au _______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
