It's used when the viewer's "use GPU for viewer when possible" setting
is enabled (and only if all the nodes after implement gpuEngine also -
e.g shove a Blur after your modified node and it'll never call the
gpuEngine method either)

There's a thread on here titled "gpu shader support" which describes the
functionality

On 30/01/12 18:47, Adam Wierzchowski wrote:
> Hi.
> I've modified ChannelSelector.cpp from examples but it seems like
> gpuEngine_body is never used. Nuke always calls pixel_engine. Why is
> this happenning? In what situations gpuEngine_body is used? Can I force
> it somehow?
> 
> regards
> Adam
> _______________________________________________
> Nuke-dev mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev

-- 
ben dickson
2D TD | [email protected]
rising sun pictures | www.rsp.com.au
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