I just use Creator as the interface, we do everything with CMake - if you just 
treat it as a regular project it will happily work with generic makefile builds 
vs having to jump through qmake/qtcreator project hoops. 

cheers

On 2012-04-06, at 11:11 AM, Steven Booth wrote:

> Colin,
>  
> I thought about QTCreator, but some of what I do is CUDA-enhanced node 
> development, and my experiences getting QTCreator and nvcc to play well 
> together has not been encouraging.  I’ll have another look, though.  Creator 
> certainly has an excellent interface, it’s true.
>  
> Steve
>  
> From: nuke-dev-boun...@support.thefoundry.co.uk 
> [mailto:nuke-dev-boun...@support.thefoundry.co.uk] On Behalf Of Colin 
> Doncaster
> Sent: Friday, April 06, 2012 7:11 AM
> To: Nuke plug-in development discussion
> Subject: Re: [Nuke-dev] Recommended development environment for Linux
>  
> I was a big Eclipse user - and still am for non-C++ development - but 
> QTCreator is way faster, I found Eclipse started to really bog down when 
> parsing larger projects etc. 
>  
> --
> Colin Doncaster
> Peregrine Labs
> http://peregrinelabs.com
>  
> On 2012-04-06, at 3:27 AM, Nathan Rusch wrote:
> 
> 
> I use the same setup (Eclipse for dev, manual Makefiles for building). 
> Wouldn’t change a thing.
>  
> -Nathan
> 
>  
> From: Steve3D
> Sent: Thursday, April 05, 2012 9:27 AM
> To: nuke-dev@support.thefoundry.co.uk
> Subject: [Nuke-dev] Recommended development environment for Linux
>  
> In an effort to expand my horizons, I've recently configured a Linux (Ubuntu 
> actually) development machine for plugin development. In doing so, I chose 
> Eclipse CDT as my IDE and of course g++ as the compiler. This all seems 
> reasonable, but i was wondering if this is the 'preferred' or 'normal' 
> development platform.
> 
> Are there some Linux-based developers out there that might be willing to 
> share the tools they use for doing Nuke plugin development?
>  
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