Ahhhh! Got it.  Yes the whole meta-system and qmake (and moc) can tend to be a 
tad bit cumbersome.  Thanks!

Steve

From: nuke-dev-boun...@support.thefoundry.co.uk 
[mailto:nuke-dev-boun...@support.thefoundry.co.uk] On Behalf Of Colin Doncaster
Sent: Friday, April 06, 2012 8:24 AM
To: Nuke plug-in development discussion
Subject: Re: [Nuke-dev] Recommended development environment for Linux

I just use Creator as the interface, we do everything with CMake - if you just 
treat it as a regular project it will happily work with generic makefile builds 
vs having to jump through qmake/qtcreator project hoops.

cheers

On 2012-04-06, at 11:11 AM, Steven Booth wrote:


Colin,

I thought about QTCreator, but some of what I do is CUDA-enhanced node 
development, and my experiences getting QTCreator and nvcc to play well 
together has not been encouraging.  I'll have another look, though.  Creator 
certainly has an excellent interface, it's true.

Steve

From: 
nuke-dev-boun...@support.thefoundry.co.uk<mailto:nuke-dev-boun...@support.thefoundry.co.uk>
 [mailto:nuke-dev-boun...@support.thefoundry.co.uk] On Behalf Of Colin Doncaster
Sent: Friday, April 06, 2012 7:11 AM
To: Nuke plug-in development discussion
Subject: Re: [Nuke-dev] Recommended development environment for Linux

I was a big Eclipse user - and still am for non-C++ development - but QTCreator 
is way faster, I found Eclipse started to really bog down when parsing larger 
projects etc.

--
Colin Doncaster
Peregrine Labs
http://peregrinelabs.com

On 2012-04-06, at 3:27 AM, Nathan Rusch wrote:



I use the same setup (Eclipse for dev, manual Makefiles for building). Wouldn't 
change a thing.

-Nathan

From: Steve3D<mailto:nuke-dev-re...@thefoundry.co.uk>
Sent: Thursday, April 05, 2012 9:27 AM
To: nuke-dev@support.thefoundry.co.uk<mailto:nuke-dev@support.thefoundry.co.uk>
Subject: [Nuke-dev] Recommended development environment for Linux

In an effort to expand my horizons, I've recently configured a Linux (Ubuntu 
actually) development machine for plugin development. In doing so, I chose 
Eclipse CDT as my IDE and of course g++ as the compiler. This all seems 
reasonable, but i was wondering if this is the 'preferred' or 'normal' 
development platform.

Are there some Linux-based developers out there that might be willing to share 
the tools they use for doing Nuke plugin development?

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