p.s.

One wrinkle to the existing view output scheme (which generally works really 
well) is the case where an intermediate process has to calculate both eyes 
simultaneously and must cache the results so that subsequent engine() calls can 
output each view separately.  This is the case for certain renderers like Prman 
& 3Delight which for efficiency's sake produce left/right AOVs at the same 
time.  The caching eats a good deal of memory, so an alternative is to output 
the extra views as add'l named channels and use a second Op afterwards to 
direct the left/right channels to the correct views.  It's a hack as managing 
the extra channels is a pain, but this way you can take advantage of Nuke's 
caching rather than rolling your own.

-jonathan

On Apr 16, 2012, at 9:14 AM, Abigail Brady wrote:

> Others have answered with what calls you need, but I'll note that the
> model here is not that you write an Iop that outputs left and right from
> the same call to engine(), but that you write an Iop that can be invoked
> in a 'left' context and produce one set of data for engine(), and then
> in a 'right' context and produce another set of data for a different
> call to engine(), by having multiple actual Iops produced.
> 
> On Sun, 2012-04-15 at 14:48 +0100, Steve3D wrote:
>> So.... it's impossible to create a stereo-out operator currently,
>> then? 
>> 
>> The input is easy; outputting a stereo pair seems to be impossible,
>> unless I'm missing something.
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> 
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> Abigail Brady
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> 
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