Jonathan,

I shall have a look!  Thanks.

Steve


-----Original Message-----
From: nuke-dev-boun...@support.thefoundry.co.uk 
[mailto:nuke-dev-boun...@support.thefoundry.co.uk] On Behalf Of Jonathan Egstad
Sent: Wednesday, April 18, 2012 2:14 PM
To: nuke-dev@support.thefoundry.co.uk
Subject: Re: [Nuke-dev] Stereo Ops

Hi Steve,

It will certainly take extra memory either way.  If you do implement your own 
cache I think you can use the new STLAllocator class which uses the same memory 
pool as the std cache (although I've just started to use the STLAllocator class 
and haven't tested yet to see how well it uses the memory pool.)

-jonathan


On Apr 16, 2012, at 11:31 AM, Steve3D wrote:

> Jonathan,
> 
> I am in nearly that exact situation, actually. I had originally intended to 
> output separate xxx.L and xxx.R channels and then Join them later, but had 
> discarded that as less efficient. I shall revisit that decision, and think 
> more about internal caching. It does seem, however, that regardless of 
> whether the channel frames are cached inside my own node, or inside Nuke, the 
> memory still must be allocated and used.
> 
> Steve
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