Hello everyone!

I'm looking for examples or documentation on implementing the real-time
preview found in many transform nodes and the warp nodes that shows up when
manipulating handles in the viewer. I am assuming this is done with OpenGL,
but I can't find any examples of this. Hopefully I just missed it somewhere
in the documentation and someone can point me in the right direction. I'm
looking to implement it in an Iop node.

Thanks!
Jeff
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