Hi Jeff, check out draw2D.cpp from the NDK sample source.
Mike On Sat, Jun 23, 2012 at 1:57 PM, Jeff Belgum <[email protected]> wrote: > Hello everyone! > > I'm looking for examples or documentation on implementing the real-time > preview found in many transform nodes and the warp nodes that shows up when > manipulating handles in the viewer. I am assuming this is done with OpenGL, > but I can't find any examples of this. Hopefully I just missed it somewhere > in the documentation and someone can point me in the right direction. I'm > looking to implement it in an Iop node. > > Thanks! > Jeff > > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > >
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