Hi Karsten,
Are you trying to load a debug version of the plugin? If you are, this
won't always work under windows. If so, try building a release version
of the plugin.
Regards,
Peter.
On 24/06/2012 16:15, Wagenknecht Karsten wrote:
Hi guys,
I am new in NDK.I try to develope a shader for nuke. I compiled the
"Phong" example, loaded it in nuke
and nuke crashes. The size of the light array is set to one. This is
correct as there is one light in the nuke
script. But if the shader tries to evalute the light ("shade =
ltx.light()->get_shadowing(ltx, P, surface);") then
nuke crashes because the light isn't initialized.
I searched in the archive but nobody seems to encounter that error.
I also tried the "sphere" example an got a pointer error. I also tried
some examples form nukepedia. I always get a
crash. I tried to compile a 2D operator and that works fine.
I tried visual studio 2005 / 2008 under window vista / window 7 with
32 bit/ 64 bit in nuke 6.3/ 6.0. Everytime the
same error.
Do you have any suggestion what I'm doing wrong?
Thanks,
Karsten
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