Hi guys,

I am new in NDK.I try to develope a shader for nuke. I compiled the "Phong" 
example, loaded it in nuke 

and nuke crashes. The size of the light array is set to one. This is correct as 
there is one light in the nuke
script. But if the shader tries to evalute the light ("shade = 
ltx.light()->get_shadowing(ltx, P, surface);") then

nuke crashes because the light isn't initialized.
I searched in the archive but nobody seems to encounter that error.

I also tried the "sphere" example an got a pointer error. I also tried some 
examples form nukepedia. I always get a
crash. I tried to compile a 2D operator and that works fine.


I tried visual studio 2005 / 2008 under window vista / window 7  with 32 bit/ 
64 bit in nuke 6.3/ 6.0. Everytime the
same error.

Do you have any suggestion what I'm doing wrong?

Thanks,
Karsten
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