On 7/9/2012 10:07 AM, Anders Langlands wrote:
attach() and detach() are what I was using before, but they never get called for the 'transient' Ops that are created during updates. To be clear about what's happening here, if I'm sending data from my server (which in turn receives data from a renderer) to my Op, I'll be calling asapUpdate() a lot. When this happens, Nuke sometimes creates an Op (or several) to render the image. This "transient" Op gets _validate called, but does not call attach() or detach().

attach() and detach() therefore work fine for opening/closing my server connection for the firstOp(), but not for the transient Ops, which is why I tried using the ctor/dtor instead, which is how I ended up worrying about why the dtor is not always called...
Perhaps the server could implement a timer that cleans up shared mem (resets it to zero size) after a while if nothing calls it, and reallocs it if something calls it again
if (region.get_size()==0) realloc ...
void * addr = region.get_address();

Seems maybe I can't win? :)

-----------------------
Anders Langlands
x8382/+447789206593
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*From:* Steve Booth [[email protected]]
*Sent:* 09 July 2012 17:16
*To:* 'Nuke plug-in development discussion'
*Subject:* RE: [Nuke-dev] Op destructor does not get called?

Gotcha. The _close solution is going to be problematic because _close is called after every render, not just when the node is being removed.

How about the 'detach()' method of Op? If your node is detached (which surely happens when it's deleted), then you could safely remove the shared memory?

Steve

*From:*[email protected] [mailto:[email protected]] *On Behalf Of *Anders Langlands
*Sent:* Monday, July 09, 2012 9:04 AM
*To:* Nuke plug-in development discussion
*Subject:* RE: [Nuke-dev] Op destructor does not get called?

I'm on linux right now. It's not just on termination that I want to clean up my shared memory though - imagine if the user has a nuke open for several days, creating and deleting nodes, then they're going to rack up a huge chunk of shared memory that is not actually being used.

Overriding the _close() method looks kinda promising - it seems like it's always called when the user deletes a node (I'd have to handle rehooking up the resources in case of an undo I imagine, but that shouldn't be too hard), and it looks like it gets called after the given timeout for the 'transient' nodes that sometimes get created when I'm spamming asapUpdate(). I'm seeing some strange behaviour though so this needs further investigation... ultimately neither of these things seems like a great solution.





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Anders Langlands
x8382/+447789206593

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*From:*Steve Booth [[email protected]]
*Sent:* 09 July 2012 16:28
*To:* 'Nuke plug-in development discussion'
*Subject:* RE: [Nuke-dev] Op destructor does not get called?

Which OS are you using? Windows, Linux, or OSx? There are process-termination hooks that you can utilize in each OS.

*From:*[email protected] <mailto:[email protected]> [mailto:[email protected]] *On Behalf Of *Anders Langlands
*Sent:* Monday, July 09, 2012 7:46 AM
*To:* Nuke plug-in development discussion
*Subject:* RE: [Nuke-dev] Op destructor does not get called?

Hi Steve, my buffers are allocated in shared memory by a server process that then sends data to Nuke. If I don't tell the server that my Op is no longer using the shared memory, then the server process will still hold a reference to the shm and it will never be freed (at least I think so...). What I think I need therefore is to have a hook that's guaranteed to be called when Nuke closes so I can release the resource.

-----------------------
Anders Langlands
x8382/+447789206593

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*From:*Steve Booth [[email protected]]
*Sent:* 09 July 2012 15:42
*To:* Nuke plug-in development discussion
*Subject:* Re: [Nuke-dev] Op destructor does not get called?

Also note, Anders, that nothing is left hanging. Even though your destructors are not called, all heap-allocated space associated with a process is automatically freed when the process terminates. So, when you exit Nuke, you get your memory back.

Steve



Sent from my iPad


On Jul 9, 2012, at 5:55 AM, Anders Langlands <[email protected] <mailto:[email protected]>> wrote:

    I'm finding that Nuke will sometimes destroy my Op, and sometimes
    not. If I create half a dozen plugin nodes then delete them, maybe
    2 will call MyOp::~MyOp(). Then when I quit Nuke, those
    destructors still won't be called.

    In my particular plugin I allocate ~25MB of interprocess shared
    memory per Op, so leaving this hanging around is a bit of a deal.
    Is this something to do with the undo functionality or something
    else that I can turn off? Is there some other hook I can use that
    *is* guaranteed to be called when an Op is no longer needed?

    Cheers,

    Anders

    -----------------------
    Anders Langlands
    x8382/+447789206593

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