Anders,

yes, undo is a case and some good read from this thread:


http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=6862&postdays=0&postorder=asc&start=15

Implement the DDImage::Memory() class interface (the callbacks) will make
Nuke inform your op to release memory when needed.  example code available
in tiffreader.cpp

best,

Mike

On Monday, July 9, 2012, Anders Langlands wrote:

>  I'm finding that Nuke will sometimes destroy my Op, and sometimes not.
> If I create half a dozen plugin nodes then delete them, maybe 2 will call
> MyOp::~MyOp(). Then when I quit Nuke, those destructors still won't be
> called.
>
> In my particular plugin I allocate ~25MB of interprocess shared memory per
> Op, so leaving this hanging around is a bit of a deal. Is this something to
> do with the undo functionality or something else that I can turn off? Is
> there some other hook I can use that *is* guaranteed to be called when an
> Op is no longer needed?
>
> Cheers,
>
> Anders
>
>
> -----------------------
> Anders Langlands
> x8382/+447789206593
>
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