hey Nuke dev!

I have another strange one... i need to setup stuff on plugin load.
What is the smartest way to run code ONCE when the plugin gets loaded?

i researched and so far i am using a static object and in its constructor i
do my business. the problem that i am facing is that the order of static
objects is not defined. So now  in my static setup class i am calling code
that itself has static variables and they are not valid at this point.

I am looking for the equivalent of initializePlugin in maya for example. A
space that is valid but only run ONCE as SOON as you load the plugin.

Overall i need this and then a space on node create and delete ( i have
found the attach and dettach methods to work fine here ) as well as a node
renamed callback. This callback works fine now but really due to the
unpredictable order of static variables i would need some help with the
plugin initialize.

Any code masters out there with new ideas?
Rock on
jo
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