they are just static variables in the cpp or h file.

i did find a way now around it. i am using the DllMain on windwos. Which is
exactely what i need. It runs once when the dll gets loaded and everything
is setup at this point. That is only a windows solution as its a dll
specifc thing. For linux i would still need to get that static globals
class going.

to be a little more prcise...

in my static globals class i use funcions that themselvs include a custom
string class this one has static varibles defined that those are NOT valid
when my globals class is instanciated.


On Wed, Dec 17, 2014 at 3:10 PM, Colin Doncaster <[email protected]>
wrote:

> If the static members aren’t initialized when the DSO is loaded (which
> seems like a bad design decision), then there has to be some method of
> MYSOFTWARE you need to call to initialize them - right?
>
>
> On Dec 17, 2014, at 5:12 PM, Johannes Saam <[email protected]>
> wrote:
>
> hey! Thanks for the quick reply!
>
> basically i am trying to ingerate nuke in a system that itself consists of
> lots of plugins.
>
> i need to in pseudo
>
> load plugin
> initalize MYSOFTWARE
> register plugins etc
>
> create node
> register node in MYSOFTWARE
> rename node emit rename to MYSOFTWARE
> do stuff
> delete node
> delete node in MYSOFTWARE
>
> right now i have one Op and my setup wrapper. The setup wrapper itself
> calls code in MYSOFTWARE that contains static members.
> when my static globlas class is called the static members of MYSOFTWARE
> are not initialized.
> maybe i am just doing it wrong but it looks something like this
>
> class globals
> {
>     globals()
>     {
>         stuff happens;
>     }
> }_globals;
>
>
>
> myOp......
>
> On Wed, Dec 17, 2014 at 1:56 PM, Colin Doncaster <
> [email protected]> wrote:
>
>> The static class should be fine,  I’m not too sure what you mean about
>> the order issue of the static variables?  If you encapsulate everything
>> into a single static Globals class then you’ll end up with a tidy solution.
>>
>> Without knowing exactly what you’re trying to do you may want to look at
>> implementing a singleton pattern that provides a little more managed glue
>> between Nuke and whatever you’re trying to integrate.
>>
>> Just be aware about symbol visibility if building multiple nuke nodes
>> that use the same static globals.
>>
>>
>> > On Dec 17, 2014, at 4:37 PM, Johannes Saam <[email protected]>
>> wrote:
>> >
>> > hey Nuke dev!
>> >
>> > I have another strange one... i need to setup stuff on plugin load.
>> > What is the smartest way to run code ONCE when the plugin gets loaded?
>> >
>> > i researched and so far i am using a static object and in its
>> constructor i do my business. the problem that i am facing is that the
>> order of static objects is not defined. So now  in my static setup class i
>> am calling code that itself has static variables and they are not valid at
>> this point.
>> >
>> > I am looking for the equivalent of initializePlugin in maya for
>> example. A space that is valid but only run ONCE as SOON as you load the
>> plugin.
>> >
>> > Overall i need this and then a space on node create and delete ( i have
>> found the attach and dettach methods to work fine here ) as well as a node
>> renamed callback. This callback works fine now but really due to the
>> unpredictable order of static variables i would need some help with the
>> plugin initialize.
>> >
>> > Any code masters out there with new ideas?
>> > Rock on
>> > jo
>> > _______________________________________________
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>> > [email protected], http://forums.thefoundry.co.uk/
>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
>>
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