Hi Lucy, Thanks, yes texture size is actually what I need. I had found uniforms input0_tex_width and input0_tex_height I just f'd up and had treated them as ints. So I'm all good now... Is there more info on what is available to the gpuengine somewhere? Thanks, Graham
On Mon, Jan 5, 2015 at 6:57 AM, Lucy Wilkes <[email protected]> wrote: > Hi Graham, > > It's possible to access the width and height of the input texture using the > uniforms input0_tex_width and input0_tex_height respectively. However, note > that these give the size of the GL texture used by the Viewer rather than > the input image itself, so they will not necessarily be the same as the > image width and height, but will depend on how the image is currently being > displayed in the Viewer (e.g. if you zoom in or out, these values will > usually change). There's currently no way to access the actual image width > and height as far as I know. Is the texture size any help? > > Regards, > Lucy > > -- > Lucy Wilkes > > Senior Software Engineer > The Foundry > 5 Golden Square, London, W1F 9HT > Tel: +44 (0)20 7479 4350 > Web: www.thefoundry.co.uk > Email: [email protected] > > > The Foundry Visionmongers Ltd. > Registered in England and Wales No: 4642027 > > On Mon, Jan 5, 2015 at 1:19 AM, Graham D. Clark <[email protected]> > wrote: >> >> In the GPUop I can get y,x,r,g,b,etc. but how does one get image width >> or height? >> Thanks, Graham >> -- >> Graham D Clark, VP/Head of Stereography, Stereo D, Deluxe >> phone: why-I-stereo >> http://www.linkedin.com/in/grahamclark >> _______________________________________________ >> Nuke-dev mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > > > > > -- -- Graham D Clark, VP/Head of Stereography, Stereo D, Deluxe phone: why-I-stereo http://www.linkedin.com/in/grahamclark _______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
