Hi Graham, I'm afraid there isn't more info on gpuEngine available at the moment - it's on our list to document this more fully, though (bug 16942, for reference). In the meantime, if you have specific questions please post them here or send to [email protected] and we will do our best to answer them.
Regards, Lucy On Tue, Jan 6, 2015 at 3:40 AM, Graham D. Clark <[email protected]> wrote: > Hi Lucy, > Thanks, yes texture size is actually what I need. I had found uniforms > input0_tex_width and input0_tex_height I just f'd up and had treated > them as ints. So I'm all good now... > Is there more info on what is available to the gpuengine somewhere? > Thanks, Graham > > On Mon, Jan 5, 2015 at 6:57 AM, Lucy Wilkes <[email protected]> wrote: > > Hi Graham, > > > > It's possible to access the width and height of the input texture using > the > > uniforms input0_tex_width and input0_tex_height respectively. However, > note > > that these give the size of the GL texture used by the Viewer rather than > > the input image itself, so they will not necessarily be the same as the > > image width and height, but will depend on how the image is currently > being > > displayed in the Viewer (e.g. if you zoom in or out, these values will > > usually change). There's currently no way to access the actual image > width > > and height as far as I know. Is the texture size any help? > > > > Regards, > > Lucy > > > > -- > > Lucy Wilkes > > > > Senior Software Engineer > > The Foundry > > 5 Golden Square, London, W1F 9HT > > Tel: +44 (0)20 7479 4350 > > Web: www.thefoundry.co.uk > > Email: [email protected] > > > > > > The Foundry Visionmongers Ltd. > > Registered in England and Wales No: 4642027 > > > > On Mon, Jan 5, 2015 at 1:19 AM, Graham D. Clark < > [email protected]> > > wrote: > >> > >> In the GPUop I can get y,x,r,g,b,etc. but how does one get image width > >> or height? > >> Thanks, Graham > >> -- > >> Graham D Clark, VP/Head of Stereography, Stereo D, Deluxe > >> phone: why-I-stereo > >> http://www.linkedin.com/in/grahamclark > >> _______________________________________________ > >> Nuke-dev mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > > > > > > > > > > > > > > -- > -- > Graham D Clark, VP/Head of Stereography, Stereo D, Deluxe > phone: why-I-stereo > http://www.linkedin.com/in/grahamclark > -- Lucy Wilkes Senior Software Engineer The Foundry 5 Golden Square, London, W1F 9HT Tel: +44 (0)20 7479 4350 Web: www.thefoundry.co.uk Email: [email protected] The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027
_______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
