You can circumvent connectViewer - get at the viewer's node, and
connecting it as you would a regular node:
nuke.activeViewer().node().setInput(9, nuke.toNode("thisVersion"))
..which doesn't doesn't alter the current selection
Paul Fiebiger wrote:
> Hey Pete;
> Can you post a link to the thread. I would be interested to learn more.
> Thanks
>
> On Thu, Mar 3, 2011 at 11:15 PM, Pete O'Connell
> <[email protected] <mailto:[email protected]>> wrote:
>
> There is already a thread on vfxtalk about this that has some
> advice in case anyone is interested.
> Pete
>
>
> On Thu, Mar 3, 2011 at 9:48 PM, Pete O'Connell
> <[email protected] <mailto:[email protected]>> wrote:
>
> Hi I am trying to lock a viewer buffer to a certain node with
> a callback but it is causing my viewer node to be always
> selected (and makes no other node selectable). I am stumped.
> In this code I am using a NoOp node called "thisVersion".
> Anyone have any ideas how to get this working, or done
> something similar?
> Here is what I have so far:
> #########################################################
> def lockThisVersion():
> nuke.connectViewer(9, nuke.toNode("thisVersion"))
> def callbackLockThisVersion():
> nuke.addKnobChanged(lockThisVersion,nodeClass='Viewer')
> if __name__ == '__main__':
> callbackLockThisVersion()
> #####################################################
>
> Help
> Pete
> --
> Pete
>
>
>
>
> --
> Pete
>
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>
>
> --
> Paul Fiebiger
> ICO VFX
> 727 South Main St.
> Burbank, CA 91506
> 818-766-6070 (o)
> 520-975-0280 (c)
> www.icovfx.com <http://www.icovfx.com>
>
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--
ben dickson
2D TD | [email protected]
rising sun pictures | www.rsp.com.au
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