Hi Ben. That code still doesn't solve the problem of creating nodes when
other nodes are selected, so for example if in the dag I hit the letter "b"
seven times, each subsequent blur node lands further and further off the
grid in y. I find myself having to reposition my nodes a lot because of
this.
Know what I mean?
pete

On Thu, Apr 14, 2011 at 1:52 PM, Ben Dickson <[email protected]> wrote:

> You can press \ and it'll auto-snap all (or all selected) nodes to the
> grid.
>
> Programatically, is the snap to grid code in the nukescripts code
> somewhere? If not, I guess you could make a snap-to-grid function quite
> easily.. Something like:
>
> node = nuke.selectedNode()
> gridsize = 50 # could be grabbed from preferences
>
> orig_y = node.ypos()
> new_y = round(float(orig_y) / gridsize) * gridsize
> node.setYpos(new_y)
>
> Pete O'Connell wrote:
> > Well it seemd to be a bit more complicated... If I use Nathan's script
> > and make a blur node with, it snaps to the grid, but if I make a second
> > blur node with the first blur still selected, it isn't snapped to the
> > grid and that one I have to repo by hand. The second blur seems to be
> > positioned a relative amount offset under the first node. I am trying to
> > reduce all the repositioning I have to do in the dag throughout the day.
> > Isn't there  a way to have every node always be forced onto the grid. I
> > am also trying to avoid that situation where one node is directly on top
> > of another after snapping (by making sure that eveything is initially on
> > the grid).
> >
> > Did I miss this page in the manual?
> > Pete
> >
> >
> > On Tue, Apr 12, 2011 at 5:30 PM, Pete O'Connell <[email protected]
> > <mailto:[email protected]>> wrote:
> >
> >     That works!
> >
> >     Thanks Nathan
> >     Pete
> >
> >
> >     On Tue, Apr 12, 2011 at 5:22 PM, Nathan Rusch
> >     <[email protected] <mailto:[email protected]>> wrote:
> >
> >         What about just using the .autoplace() node method?
> >
> >         def apCreated():
> >             nuke.thisNode().autoplace()
> >
> >         nuke.addOnUserCreate(apCreated)
> >
> >         -Nathan
> >
> >
> >         *From:* Pete O'Connell <mailto:[email protected]>
> >         *Sent:* Monday, April 11, 2011 6:39 PM
> >         *To:* [email protected]
> >         <mailto:[email protected]>
> >         *Subject:* [Nuke-python] snap to grid on user create?
> >
> >         Hello Nuke python enthusiasts. I am trying to have every node I
> >         create be snapped to the grid as I create them. It is proving
> >         trickier thatn I thought.
> >         I have been working on variations on the code below which
> >         doesn't work I assume because the node becomes selected after it
> >         is created. Maybe the node needs to be an argument to the
> >         autosnap function?
> >
> >         ################################################3
> >         import nuke
> >         def autoplaceSnapSelectedNodesOnUserCreate():
> >             m = nuke.selectedNodes()
> >             for i in m:
> >                 nuke.autoplaceSnap(i)
> >         if __name__ == '__main__':
> >             autoplaceSnapSelectedNodesOnUserCreate()
> >
> >
> >         nuke.addOnUserCreate(autoplaceSnapSelectedNodesOnUserCreate)
> >
> ########################################################################
> >
> >         Any Suggestions would be greatly appreciated
> >         Pete
> >
> >
> ------------------------------------------------------------------------
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> >         <mailto:[email protected]>
> >
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
> >
> >         _______________________________________________
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> >         <mailto:[email protected]>
> >
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> >
> >
> >
> >
> >     --
> >     Pete
> >
> >
> >
> >
> > --
> > Pete
> >
> >
> > ------------------------------------------------------------------------
> >
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> > [email protected]
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>
> --
> ben dickson
> 2D TD | [email protected]
> rising sun pictures | www.rsp.com.au
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>



-- 
Pete
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