Not helping, but this looks like a bug because this makes no sense at all : i
happened to try your snippet with a Camera node selected (and then some other
3D nodes) and it did work as expected. When the blur is the selected node, it
doesn't. Why would getting a ypos from a 3D node be any different than any
other node?
nuke.createNode('Camera2')
theSelectedNode = nuke.selectedNode()
theYpos = theSelectedNode.ypos()
theYpos +=1000
theNewNode = nuke.createNode("Blur")
theNewNode['ypos'].setValue(theYpos)
nuke.tprint( 'offset from camera ypos.value(): %s' % theNewNode['ypos'].value())
nuke.tprint( 'offset from camera ypos(): %s' % theNewNode.ypos())
# both values match and the blur accepted the setValue
nuke.createNode('Blur')
theSelectedNode = nuke.selectedNode()
theYpos = theSelectedNode.ypos()
theYpos +=1000
theNewNode = nuke.createNode("Blur")
theNewNode['ypos'].setValue(theYpos)
nuke.tprint( 'offset from Blur ypos.value(): %s' % theNewNode['ypos'].value())
nuke.tprint( 'offset from Blur ypos(): %s' % theNewNode.ypos())
# values do not match and the new blur is located at the ypos() position, not
the reported ['ypos'].value() position
Cheers
JRAB
On Apr 24, 2011, at 1:57 PM, Pete O'Connell wrote:
> Hi Frank. Well I think the problem I am running in to here is that
> nuke.createNode doesn't seem to allow knobs to be changed immediately after
> it's creation. Like in the code below, the node doesn't hop down 1000 units
> as I would expect it to.
> #########################
> theSelectedNode = nuke.selectedNode()
> theYpos = theSelectedNode['ypos'].value()
> theNewNode = nuke.createNode("Blur")
> theNewNode['ypos'].setValue(theYpos+1000)
> ##############################
>
> Using nuke.nodes seems more promising because at least it isn't doing
> anything under the hood but at the same time it will be harder to
> implement.
> Thanks for the idea of using node.screenWidth
> Pete
>
>
> On Sat, Apr 23, 2011 at 12:35 PM, Frank Rueter <[email protected]> wrote:
> I haven't looked at suggestions in this thread but my gut feeling would be to
> try and adjust the node positions through the onUserCreate callback using
> node.xpos, node.ypos, node.screenWidth and screenHeight and of course the
> grid settings from the prefs.
>
>
> On Apr 22, 2011, at 11:47 PM, Pete O'Connell wrote:
>
>> Hi Ben thanks for your script. I am not so much concerned with overlapping
>> as I am with having every node be always on the grid. This seems to be
>> especially tricky when nodes are being created. Like in this image:
>>
>> Pete
>>
>>
>>
>> On Thu, Apr 21, 2011 at 8:43 PM, Ben Dickson <[email protected]> wrote:
>> Ahh.. You could possibly traverse down the tree, offsetting nodes that
>> overlap..
>>
>> Something like this:
>>
>> from math import sqrt
>>
>> mindist = 30
>> def avoid_overlapping(startnode, offset = mindist):
>> sx, sy = startnode.xpos(), startnode.ypos()
>> for n in startnode.dependent():
>> nx, ny = n.xpos(), n.ypos()
>> if sqrt((nx - sx)**2 + (ny - sy)**2) < mindist:
>> print "Node %s is too close, it's being moved by %s"%(
>> n.name(), offset)
>> n.setYpos(n.ypos() + offset)
>> offset += mindist
>> avoid_overlapping(n, offset = offset)
>>
>> avoid_overlapping(nuke.selectedNode())
>>
>>
>> If you arrange up a bunch of nodes so they overlap, then select the
>> top-most node, the code should shove them apart.. Doesn't handle some
>> things too well (nodes overlapping horizontally), but seems to do a
>> decent job, and should probably incorporate the node's screenheight for
>> tall nodes
>>
>>
>> Pete O'Connell wrote:
>> > Hi Ben. That code still doesn't solve the problem of creating nodes when
>> > other nodes are selected, so for example if in the dag I hit the letter
>> > "b" seven times, each subsequent blur node lands further and further off
>> > the grid in y. I find myself having to reposition my nodes a lot because
>> > of this.
>> > Know what I mean?
>> > pete
>> >
>> > On Thu, Apr 14, 2011 at 1:52 PM, Ben Dickson <[email protected]
>> > <mailto:[email protected]>> wrote:
>> >
>> > You can press \ and it'll auto-snap all (or all selected) nodes to
>> > the grid.
>> >
>> > Programatically, is the snap to grid code in the nukescripts code
>> > somewhere? If not, I guess you could make a snap-to-grid function quite
>> > easily.. Something like:
>> >
>> > node = nuke.selectedNode()
>> > gridsize = 50 # could be grabbed from preferences
>> >
>> > orig_y = node.ypos()
>> > new_y = round(float(orig_y) / gridsize) * gridsize
>> > node.setYpos(new_y)
>> >
>> > Pete O'Connell wrote:
>> > > Well it seemd to be a bit more complicated... If I use Nathan's
>> > script
>> > > and make a blur node with, it snaps to the grid, but if I make a
>> > second
>> > > blur node with the first blur still selected, it isn't snapped to the
>> > > grid and that one I have to repo by hand. The second blur seems to be
>> > > positioned a relative amount offset under the first node. I am
>> > trying to
>> > > reduce all the repositioning I have to do in the dag throughout
>> > the day.
>> > > Isn't there a way to have every node always be forced onto the
>> > grid. I
>> > > am also trying to avoid that situation where one node is directly
>> > on top
>> > > of another after snapping (by making sure that eveything is
>> > initially on
>> > > the grid).
>> > >
>> > > Did I miss this page in the manual?
>> > > Pete
>> > >
>> > >
>> > > On Tue, Apr 12, 2011 at 5:30 PM, Pete O'Connell
>> > <[email protected] <mailto:[email protected]>
>> > > <mailto:[email protected] <mailto:[email protected]>>>
>> > wrote:
>> > >
>> > > That works!
>> > >
>> > > Thanks Nathan
>> > > Pete
>> > >
>> > >
>> > > On Tue, Apr 12, 2011 at 5:22 PM, Nathan Rusch
>> > > <[email protected] <mailto:[email protected]>
>> > <mailto:[email protected] <mailto:[email protected]>>>
>> > wrote:
>> > >
>> > > What about just using the .autoplace() node method?
>> > >
>> > > def apCreated():
>> > > nuke.thisNode().autoplace()
>> > >
>> > > nuke.addOnUserCreate(apCreated)
>> > >
>> > > -Nathan
>> > >
>> > >
>> > > *From:* Pete O'Connell <mailto:[email protected]
>> > <mailto:[email protected]>>
>> > > *Sent:* Monday, April 11, 2011 6:39 PM
>> > > *To:* [email protected]
>> > <mailto:[email protected]>
>> > > <mailto:[email protected]
>> > <mailto:[email protected]>>
>> > > *Subject:* [Nuke-python] snap to grid on user create?
>> > >
>> > > Hello Nuke python enthusiasts. I am trying to have every
>> > node I
>> > > create be snapped to the grid as I create them. It is proving
>> > > trickier thatn I thought.
>> > > I have been working on variations on the code below which
>> > > doesn't work I assume because the node becomes selected
>> > after it
>> > > is created. Maybe the node needs to be an argument to the
>> > > autosnap function?
>> > >
>> > > ################################################3
>> > > import nuke
>> > > def autoplaceSnapSelectedNodesOnUserCreate():
>> > > m = nuke.selectedNodes()
>> > > for i in m:
>> > > nuke.autoplaceSnap(i)
>> > > if __name__ == '__main__':
>> > > autoplaceSnapSelectedNodesOnUserCreate()
>> > >
>> > >
>> > > nuke.addOnUserCreate(autoplaceSnapSelectedNodesOnUserCreate)
>> > >
>> >
>> > ########################################################################
>> > >
>> > > Any Suggestions would be greatly appreciated
>> > > Pete
>> > >
>> > >
>> >
>> > ------------------------------------------------------------------------
>> > > _______________________________________________
>> > > Nuke-python mailing list
>> > > [email protected]
>> > <mailto:[email protected]>
>> > > <mailto:[email protected]
>> > <mailto:[email protected]>>
>> > >
>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>> > >
>> > > _______________________________________________
>> > > Nuke-python mailing list
>> > > [email protected]
>> > <mailto:[email protected]>
>> > > <mailto:[email protected]
>> > <mailto:[email protected]>>
>> > >
>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>> > >
>> > >
>> > >
>> > >
>> > > --
>> > > Pete
>> > >
>> > >
>> > >
>> > >
>> > > --
>> > > Pete
>> > >
>> > >
>> > >
>> >
>> > ------------------------------------------------------------------------
>> > >
>> > > _______________________________________________
>> > > Nuke-python mailing list
>> > > [email protected]
>> > <mailto:[email protected]>
>> > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>> >
>> > --
>> > ben dickson
>> > 2D TD | [email protected] <mailto:[email protected]>
>> > rising sun pictures | www.rsp.com.au <http://www.rsp.com.au>
>> > _______________________________________________
>> > Nuke-python mailing list
>> > [email protected]
>> > <mailto:[email protected]>
>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>> >
>> >
>> >
>> >
>> > --
>> > Pete
>> >
>> >
>> > ------------------------------------------------------------------------
>> >
>> > _______________________________________________
>> > Nuke-python mailing list
>> > [email protected]
>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>>
>> --
>> ben dickson
>> 2D TD | [email protected]
>> rising sun pictures | www.rsp.com.au
>> _______________________________________________
>> Nuke-python mailing list
>> [email protected]
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>>
>>
>>
>> --
>> Pete
>> <nukeNodeCreationExample.png>_______________________________________________
>>
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>
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>
>
>
> --
> Pete
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