If you write it to an fbx then Maya reads them all in as locators. -deke
On Thu, Sep 29, 2011 at 14:45, Frank Rueter <[email protected]> wrote: > I've just used simple objs before (WriteGeo) for such things. Some apps > don't like point-only objs though (i.e. Maya) > > > On Sep 30, 2011, at 2:32 AM, Tim BOWMAN wrote: > > Can you sample() each pixel and write that out? It won't be fast, but it'll > get your data. > > On Thu, Sep 29, 2011 at 11:24 AM, Dave McDonnell < > [email protected]> wrote: > >> ** >> I hope this isnt such a stupid question as i'm afraid it might be. >> >> I'm looking for a way to export the 3D point position data that I can >> collate using the positiontopoints setup in Nuke as either .xyz formatted >> text or as a .pts file etc. Basically I want to be able to generate >> pointcloud data for other apps from my renders. >> >> Anyone got any insights? >> >> Cheers, >> >> DaveMcD >> >> >> >> _______________________________________________ >> Nuke-python mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
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