Sorry, that reply was for Frank's comment. You would still need to do Tim's step to get the points in the first place. Nuke doesn't write vertex colors though so you would have to write your own support for that or find an application that could combine the two.
-deke On Fri, Sep 30, 2011 at 02:17, Dave McDonnell < [email protected]> wrote: > ** > hmmm... interesting. > > perhaps I should explain a little more of what I'm trying to achieve. > > http://www.zebraimaging.com/ these guys seem to do some pretty interesting > 3D holographic prints which can take in obj format model etc however to > get shading and geometry shaders etc out of the scenes set up from rendering > strikes me as a bit cumbersome. ( it can take baked textured etc) > > They also take in .pts (pointcloud files) or .xyz text files (not sure what > they do for colour though) > > Looking at the positiontopoints stuff in nuke I figured that I could > perhaps just render whole scenes with a points pass and find someway to > convert the data in the .exrs to a combined pointcloud. > > I don't think an obj is going to give me what I want . Looking inside the > file in a text editor seems to have a whole bunch of points which I could > reformat as needed but no colour information. > > Thanks for the assistance. > > Dave > > > > ------------------------------ > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Deke Kincaid > *Sent:* Friday, 30 September 2011 6:13 AM > *To:* Nuke Python discussion > *Subject:* Re: [Nuke-python] positiontopoints export to pointcloud > > If you write it to an fbx then Maya reads them all in as locators. > > -deke > > On Thu, Sep 29, 2011 at 14:45, Frank Rueter <[email protected]> wrote: > >> I've just used simple objs before (WriteGeo) for such things. Some apps >> don't like point-only objs though (i.e. Maya) >> >> >> On Sep 30, 2011, at 2:32 AM, Tim BOWMAN wrote: >> >> Can you sample() each pixel and write that out? It won't be fast, but >> it'll get your data. >> >> On Thu, Sep 29, 2011 at 11:24 AM, Dave McDonnell < >> [email protected]> wrote: >> >>> ** >>> I hope this isnt such a stupid question as i'm afraid it might be. >>> >>> I'm looking for a way to export the 3D point position data that I can >>> collate using the positiontopoints setup in Nuke as either .xyz formatted >>> text or as a .pts file etc. Basically I want to be able to generate >>> pointcloud data for other apps from my renders. >>> >>> Anyone got any insights? >>> >>> Cheers, >>> >>> DaveMcD >>> >>> >>> >>> _______________________________________________ >>> Nuke-python mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >>> >>> >> _______________________________________________ >> Nuke-python mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> >> >> _______________________________________________ >> Nuke-python mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> > > -- > This message was scanned by Hostone (www.hostone.com.au) and is believed > to be clean of SPAM and viruses. > Click here to report this message as > spam.<http://esva.hostone.com.au/cgi-bin/learn-msg.cgi?id=4B1464F6E4F.AC3C4> > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
_______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
