I don't know about the evaluation of nodes and it sure would be usefull, but the way i deal with that kind of problems is to get the viewer from the top of the tree and gradually looking trough to find where it is crashing. Not having a viewer should make it load without crashing unless a postage stamp is guilty, you can disable them too in the pref.

hope it helps in waiting of a script
Olivier

Dorian Fevrier wrote:
Hi all!

We have nuke crashing without any messages, nothing... I'm currently trying to know where this happen and, it happen (of course...) within the:

nuke.execute( writeNode, f, f, 1, forcedViews )

I would like to know what are nodes that could do Nuke crash. So I would like to know what are nodes running during Nuke crash (doesn't seems to be a memory prob).

I know this is not something easy to follow with multithreading but something like:

node1 -> Start
node2 -> Start
node3 -> Start
node2 -> End
node4 -> Start
node1 -> End
node3 -> End

Could be really enought for me. To find the part where nuke crash.

Is there a way to script during a evaluation start and end to print the node name?

How deal with this kind of prob?

Thank in advance.

Have a good day!
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