If the number of points change per frame you would have to create single shapes per frame rather than one animated one, which means you won't get motion blur. This is possible via the rotopaint api, there are some examples in the new Python Developers Guide that you can access via the help menu (the paintTrajectory example should get you started).
On Nov 4, 2011, at 10:02 AM, coreydrake wrote: > I have bezier data that I have baked out of after effects. The data I have is > x,y of each point, and in and out tangent points x,y relative to each point. > I want to parse through the file I have created and create a roto paint > bezier in nuke. The total number of points changes nearly every frame, as I > am using the auto trace feature in after effects to create these paths. Is it > possible to rebuild this in nuke? > _______________________________________________ > Nuke-python mailing list > Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python _______________________________________________ Nuke-python mailing list Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python