The old Nuke 4.x had this at a point.

You could enable a W icon pointing to a Wiki page on the side of the ? icon
on nodes. At that time Throb was maintaining a Nuke wiki and most nodes
already had their wiki page. But then his site got hacked, went offline and
I guess that feature fall in disuse and end up getting lost during the
transition from D2 Software to The Foundry.

Would be great to see that re-surfacing in some way in Nuke.

-diogo

On Wed, Jun 13, 2012 at 2:48 PM, Ean Carr <[email protected]> wrote:

> Hey,
>
> A few years ago, Bill S. was planning to add some kind of callback to the
> '?' tooltip button so users could override it with their own function, to
> do presumably something like nukescripts.start(...) to an internal wiki
> site or something for extra help on any given node. It's an official
> feature request #18247. Anyone wants to get this done, please email support
> so maybe they'll bump up priority!
>
> Maybe additionally, I'd like URLs to work directly in the tooltip text.
> So, you click the '?', you get the tooltip as usual, but we can put a URL
> in there with a link to the wiki if anyone wants even more info on the
> node.  It seems a shame that basic formatting html works but not hyperlinks.
>
> -E
>
>
> On Wed, Jun 13, 2012 at 10:15 AM, Josh Imbruglia <
> [email protected]> wrote:
>
>> thanks for the response frank,
>>
>> i've gone for the method of adding a new 'help' tab to all custom user
>> created nodes with a pyscript button that opens up the web browser to
>> the corresponding wiki entry. that seemed to be the easiest and most
>> robust way. still not too sure what the Help_Knob is for then, looks
>> legacy to me. haha
>>
>> cheers,
>> josh
>>
>> On Sun, Jun 3, 2012 at 9:26 AM, Frank Rueter <[email protected]>
>> wrote:
>> > You can edit the help knob by simply setting it's string:
>> > node['help'].setValue( 'this is how to use this gizmo...' )
>> >
>> > Or in the group's UI: right click > Edit Help
>> >
>> > I'm not sure what the actual Help_Knob object is (the above mentioned
>> knob
>> > is actually a EvalString_Knob).
>> >
>> > I remember a feature request from D2Software days to mimic a Shake
>> feature
>> > which would allow you to dynamically link nodes' help to a url. It
>> would be
>> > great to have an easy mechanism for this.
>> >
>> > The help knob is pretty useless for what you're after though, as it
>> won't
>> > allow you to click on it's text.
>> > Your best bet is to add a right click menu item to all nodes' properties
>> > panel and call a function that grabs the node's class and builds a url,
>> then
>> > opens it:
>> >
>> >
>> > def loadWiki():
>> >
>> > node = nuke.selectedNode()
>> >
>> > nodeClass = node.Class()
>> >
>> > url = 'www.myWiki/%s' % nodeClass
>> >
>> > print 'opening', url
>> >
>> > nuke.tcl('start %s') % url
>> >
>> > nuke.menu('Properties').addCommand( 'Open Wiki page', loadWiki )
>> >
>> >
>> >
>> > I used the tcl command to open a url as nukescripts.start() doesn't
>> seem to
>> > do anything (might be a bug).
>> >
>> > Cheers,
>> > frank
>> >
>> >
>> >
>> >
>> > On 1/06/12 9:16 PM, Josh Imbruglia wrote:
>> >
>> > hi everybody,
>> >
>> > just wondering if anyone knows of a best practice for adding a help to
>> > all custom gizmos. I want to be able to link them to our wiki page for
>> > a quick reference for new artists.
>> >
>> > so a couple questions i have are:
>> >
>> > what is the Help_Knob, is this what i want? it doesn't appear to
>> > serialize so how does one use it? is it possible to setup an onCreate
>> > callback that will add the Help_Knob dynamically for any custom gizmo?
>> >
>> > that begs me to ask, is there a way to detect if a node is an internal
>> > Nuke one vs. a custom implementation?
>> >
>> > any ideas or thought would be more then welcome.
>> >
>> > cheers,
>> > josh
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