Hello and thanks RadFx,
appreciate the
preliminary algorithm.
I've been using color correction tools to fake custom falloff but
obviously your method would be more accurate, automatic and preferable.
Please let me know,..
1) how you would implement your algorithm within Nuke?
danceman
On 4-Apr-13, at 1:43 PM, radvfx wrote:
I don't understand why this code would be very complex at all in v1.
It should be exactly like vertex shading in CG. Assign a color value
to each point, then the values interpolate (linear, sin, cos, etc.)
to the surrounding points.
A grid with such assignment capability would be a good starting
point. After that works, apply the result to Bezier or Roto Spline
matte points.
thoughts?
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