Hello and thanks RadFx,
appreciate the preliminary algorithm. I've been using color correction tools to fake custom falloff but obviously your method would be more accurate, automatic and preferable.
Please let me know,..
1) how you would implement your algorithm within Nuke?

danceman


On 4-Apr-13, at 1:43 PM, radvfx wrote:

I don't understand why this code would be very complex at all in v1.

It should be exactly like vertex shading in CG. Assign a color value to each point, then the values interpolate (linear, sin, cos, etc.) to the surrounding points.

A grid with such assignment capability would be a good starting point. After that works, apply the result to Bezier or Roto Spline matte points.

thoughts?
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