robingraham,

I am also very interested in any solutions for this - it drives me batty! I'm 
always wanting to increment through frames or keyframes and tweak values. It 
sucks that you have to keep clicking somewhere else to make sure you're in the 
"right" context to frame increment forward or backward.

Another one that used to drive me crazy; The Foundry fixed in 7.0. When editing 
a shape in a Rotopaint node, I often switch between transforming the shape and 
editing the points. When clicking off the shape to switch between transform and 
edit modes, the shape would become deselected altogether and I had to fumble 
around with reselecting the shape all the time. Now, they have added a 
"toolbar_constant_selection" button which maintains focus on the currently 
selected shape -- a very welcome solution! ...Sometimes it's the little things 
that make all the difference…  ;^)

Rich


On Apr 16, 2013, at 1:22 AM, robingraham <nuke-python-re...@thefoundry.co.uk> 
wrote:

> I noticed that in order for nuke to recognize that you want to change frames 
> (left or right keys, or any keys you map to frameforward and framebackwards) 
> you cannot be in the property tab. Does anyone know a hack around this? It 
> would really be amazing to have one hand on the keyboard (or job wheel) and 
> the other hand moving a slider in the property tab. 
> 
> Instead I have to constantly click on the dag if I want to change frames. 
> 
> Thanks in advance!
> _______________________________________________
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Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com/

Email:  richb...@mac.com
Mobile:  (248) 840-2665
Web:  http://richbobo.com/

"The best portion of a good man's life are the little, nameless, unremembered 
acts of kindness and love."
- William Wordsworth


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